Shin Megami Tensei: Devil Summoner (Saturn) Walkthrough — All 30 Areas and 115 Floors Mapped, With Every Chest and Boss Strategy

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The game barely gets started before the hero is murdered. He wakes up inside the body of a detective he has never met: Kyoji Kuzunoha. That is how Shin Megami Tensei: Devil Summoner, released for the Sega Saturn on December 25, 1995, opens its story.

The setting is the fictional city of Hirasaki. You take jobs out of your base in Yarai Ginza and work through one warped location after another, from office buildings to a university to a TV station. There are more than 25 first-person 3D dungeons, packed with warps, pitfalls, one-way doors, and warp tiles that only trigger depending on which direction you step onto them. There’s automapping, sure. You will still get lost.

This guide is built on the Sega Saturn version, covering dungeon order, boss tactics, and the traps that stop people cold. Further down you’ll find maps for all 30 areas and 115 floors. Hover a marker and it tells you what’s in the chest or which staircase you’re looking at.

Back when the Saturn version was new, I lost two hours to the looping corridors of the Pseudo-Astral Plane with my COMP dead in my hands. I’d love to hand these maps to my younger self.

*Prices in this article are converted from Japanese yen at ¥153 = US$1 (September 2026 rate).

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What kind of game is Shin Megami Tensei: Devil Summoner? Story and basic data

Shin Megami Tensei: Devil Summoner is an Atlus RPG in which a murdered protagonist borrows the body of devil summoner Kyoji Kuzunoha and chases down the supernatural incidents tearing through Hirasaki City.

Item Details
Title Shin Megami Tensei: Devil Summoner
Release date Sega Saturn: December 25, 1995 / PSP: December 22, 2005
Publisher / price Atlus / Saturn version about US$44
Character design Kazuma Kaneko
Setting Hirasaki, a fictional regional city (home base is Yarai Ginza in Yarai Ward)
Dungeon scale 30 areas and 115 floors of 3D dungeon (including 5 sewer systems and the Otherworld)
Final goal Stop the resurrected ancient vengeful spirit in the depths of the Kofun Labyrinth

The hero is out with his girlfriend, Kumiko Hatano, when they’re caught up in an incident, and he is killed by Sid Davis, a dark summoner dressed as a priest. Charon, the ferryman of the Sanzu River, pulls a few strings: the hero’s soul is placed into the body of Kyoji Kuzunoha, another of Sid’s victims. He comes back to life as “Kyoji.”

His partner is Rei Reiho, the spirit medium who worked alongside the real Kyoji. The two of them keep the job going with the hero wearing Kyoji’s face. Take a case at the detective agency, crack it, collect the fee: the loop is pure hardboiled detective fiction. Laying that detective drama over the Megaten skeleton of talking demons into joining you is the invention that makes this game what it is.

Saturn version vs. PSP version: what’s different, and which one does this guide follow?

This guide follows the Sega Saturn version. Map layouts are identical across both releases, but the PSP version rebalanced the numbers heavily, so treat its boss fights as a different beast entirely.

Item Saturn (1995) PSP (2005)
Difficulty Single setting Choice of Normal or Hard
Extra bosses None Four added bosses in the Otherworld
Magic Modest damage Fire magic and the Megidola line hit far harder
Gear Weapons mostly buffed, armor mostly nerfed
Demon names Kantei Seikun, Gogmagoku, etc. Corrected to Kansei Teikun and Gogmagog

On PSP, demon MP pools are also up by roughly 20 across the board, so enemy magic can nearly wipe you out in the early game. Walk into the Library with Saturn instincts and Agi and Bufu will teach you a lesson. The Saturn version, on the other hand, gives you sturdier armor and noticeably lighter incoming damage.

Which systems actually decide your run? Demons, money, and gear

Devil Summoner rests on three pillars: raising your demons, generating cash, and shutting down ailments and instant death. Here are the mechanics worth knowing before you get deep.

System What to remember
Loyalty Demons fall into greedy types, level-gap types, and companionship types. Low loyalty means they ignore your orders. Feed them magic stones and jewels until loyalty sits at 3 or 4 and they settle down
Money Case rewards are skimmed by Marie before they reach you, so they’re thin. Your real income is selling battle-earned magnetite at the Bio-Energy Association (roughly 10 MAG for about US$1, and the rate moves)
Saving Normally only at the detective agency. With the Backupper from Kinno-ya you can save inside dungeons too. Buy it first, before anything else
Demon crystallization Turns a demon into equipment. The standouts are Hairy Jack into Shadow Jack (your early-game workhorse), Dun into Leoheal (blocks death magic), and Spriggan into the Spriggan Vest (reflects skills)
Demon fusion and sword fusion Handled at the Hotel Goumaden. Fuse a demon into a blade such as the Mumei Sword, Renki Sword, or Kesho Onmito to create a powerful fusion sword
Rei’s deity channeling During the Mt. Kasagi event you choose which god Rei channels. The choice is permanent. For a first run, Amaterasu’s balance of offense and healing is the safe pick
Escape magic Traesto yanks you out of a dungeon instantly. Recruit the Vouivre in the Museum and the Cerberus in the New City Hall without fail

The rule people forget: the moment the hero goes down, it’s game over. Rei and your demons being in perfect health means nothing. So in any dungeon where demons cast Mudo, carrying Final Guard from Kinno-ya at all times is non-negotiable. Damage floors can be nullified with Core Shield, so keep one or two of those on hand as well.

Your home base in Yarai Ginza has everything: Maruse Real Estate for weapons, Self Defense for armor, Kinno-ya for items, and Haguruma-do Honpo for medicine. Shopping essentially happens nowhere else. Maruse and Self Defense rotate their stock as the story advances, so drop in every time you close a case.

Shin Megami Tensei: Devil Summoner walkthrough chart: dungeon order and boss list

The story runs in the order below. Follow the “objective” column alone and you’ll never be stuck wondering where to go next.

Dungeon Objective and route Boss
Yato Building Head in to pick up the tickets. A mysterious man handles the fighting for you Pisaca x4
Construction Site Sid corners you. Event B pushes the story forward
Library Your first job. Climb to 4F, then take the elevator down to B1F Fuguruma the Kijo
Professor’s House area Settle things with Takashi at Professor Azuma’s house. Watch for damage floors Yakou the Wraith
Casa Inui Ride the elevator up to 3F, then walk the stairs back down to 1F Inui the Vengeful Spirit
Kitayama University grounds to Main Building The grounds are just a corridor. Clear Event A on Main Building 1F before heading to 4F P-Gargantua / Sid the Fiend / Shikiouji the Wicked Demon
Kasagi-so Apartments Wall-to-wall warps, pitfalls, and damage floors. Not many floors, though Kashiyama the Vengeful Spirit
Mt. Kasagi The path to the mountain lodge. Rei’s deity channeling event happens here
Kumiko’s House area Fastest route is Warp 3 to Warp 2 to Kumiko’s house Strigoii & Striges
Hikawa Shrine Warp 1 to 2 to 6 to 4 (5 or 9 also work) to reach the center. Audience with Susano-o No battle
Museum Collect the art objects. Rei temporarily leaves the party at Event B Dantalian the Fallen Angel
Toa TV to Radio Tower Take the EXIT on TV station 8F to the Radio Tower. Inside the tower you advance via pitfalls Yuria plus 3 others (optional) / Orgone Ghost
Police Station The B1F warps send you somewhere different depending on your facing Kubanda the Wraith
Chinatown Warps 1-2-3-4-5-6-7 in that order to reach the Kanteibyo temple Kantei Seikun
Tendo Tenzan Mansion Dropping through Pitfall 3 on 4F and working back down is the shortcut Tendo the Wraith
New City Hall Mayor’s office on 60F first, then the assembly hall on 40F Demiurge the Tyrant
Pseudo-Astral Plane No COMP, and the edges loop around. Kyoji joins temporarily. Warp 2 to 5 to 7 Sid the Fiend
Muken Hell Enter Warps 1 through 11 in numerical order. Answer Charon’s questions
Demon Forest The EXIT at the center leads to the final dungeon
Kofun Labyrinth The final dungeon, with no save or recovery points. The last battle is on B8F Oomagatsuhi & Yasomagatsuhi / Sid into Inaruna
Otherworld (bonus) Once you reach the antechamber on Kofun B8F, you can enter from Yarai Ward Sewer B2F Nanto Seikun & Hokuto Seikun

On top of that there’s the optional Rinkai Hospital and the five sewer systems that run under Hirasaki. The sewers are your demon-hunting and leveling grounds, and they’re where you can fight Doctor Thrill’s artificial-demon Gargantua series.

When do the sewers open up?

Sewer doors unlock in stages as the story advances. The game never tells you which, so use the table below.

Sewer B1F-B2F B3F and below
Yarai Ward After clearing the Library After clearing Kitayama University
Mt. Kasagi After meeting Professor Azuma on Mt. Kasagi After meeting Susano-o at Hikawa Shrine
Asahi Ward After the Strigoii fight After clearing the Museum
Rinkai Park All floors after clearing the Radio Tower (which also opens the Rinkai Park-side doors in every other sewer)
Hibarigaoka Reachable from other sewers after clearing Tendo Tenzan Mansion. Accessible from the field after clearing Muken Hell

Six places where Devil Summoner players get stuck

1. If the hero dies, it’s over, even with the party alive

The Katakirauwa around Kitayama University show up in packs and chain-cast Mudo. Rei can be untouched and it won’t matter; one death spell on the hero ends the run instantly. In any dungeon with Mudo users, make Final Guard your top priority and save constantly with the Backupper.

2. Some boss fights end after 8 turns

The Yakou fight near the Professor’s house and the Sid fight at Kitayama University both cut off at turn 8. Losing doesn’t block the story, but if you don’t beat Yakou you don’t get the Incense of Strength. Clear the front-row escorts first, then dump everything into Yakou in the back row.

3. At Kitayama University, do Event A first

Event A on Main Building 1F lets you fight Doctor Thrill’s artificial demon P-Gargantua and earn the artificial demon base. Beat the 4F boss first and this event disappears for good. It’s genuinely missable, so always handle 1F before you climb.

4. Warps that behave differently based on your facing

The warps on Police Station B1F, Tendo Tenzan Mansion 2F, New City Hall 40F, and Kofun Labyrinth B7F may or may not trigger depending on which direction you enter from. On Kofun Labyrinth B7F, for example, warp 6 fires when you enter facing east, while 5, 8, and 11 fire facing north. Memorize the warp numbers together with their directions and you’ll stop stomping blindly on the same tile.

5. VAMP status only clears at a healing facility

Take the Mothman’s Drain attack in the Radio Tower and you’re hit with VAMP status, draining your party’s HP with every step. No item cures it, so escape with a Traesto-capable demon and go straight to Clover Gym.

6. Your COMP doesn’t work in the Pseudo-Astral Plane

No automap either, and the edges of the map loop back on themselves. Summoning demons depends entirely on the Sabbath skill of the temporarily-joined Kyoji, so guard his MP carefully. Keeping this guide’s maps open beside you is by far the surest way through.

Map Guide: Floor Maps for Every Dungeon and What Is in Every Chest

From here on you get maps for all 30 areas and 115 floors, laid out in the order you will clear them. Gray bands are walls, red dashed lines are doors, and green dashed lines are doors that only open through story events. Hover a marker with the cursor (tap it on mobile) and it will show you what is inside that chest or the name of the boss waiting there.

Every map is drawn from the Sega Saturn version. Stairs, pitfalls and warps that share a number connect to each other (up-stairs 3 leads to down-stairs 3 on the floor above). Chest numbers run in sequence within each dungeon, and the contents of any one chest can only be taken once.

Map Symbol Legend

WallDoorDoor opened by an eventOne-way door (passable from the dashed side)Dark zoneCOMP disabledUStairs upDStairs downSUp-and-down stairsEElevatorWWarp entrancewWarp exitWWarp (entrance = exit)PPitfallLLanding pointTTreasure chestBBoss!EventEXExit+Heal spotiInformantHPDamage floor (HP/MP/poison/paralysis)Move plateRTTurntableCorrect-route arrow (Tomb B2F)AoArt object

Yato Building: Where the Story Begins

You walk in to pick up a ticket and demons jump you on the spot. The boss fight is over in an instant thanks to a mysterious man (the real Kyoji Kuzunoha), so all you have to do is hold down a button. The one thing worth slowing down for is the level-up afterward: think hard about which stat you want to raise.

Open the Yato Building maps (3 floors)

Yato Building — 1F

EXIT (leave to the field)EXEvent!Stairs up 1U1

Yato Building — 2F

Stairs down 1D1Stairs up 2U2

Yato Building — 3F

Boss: 4 Foul Pisaca (a mysterious man defeats them for you)BStairs down 2D2

Construction Site: A Half-Built Tower With No Way Out

Sid Davis tells you he will let you go if you can slip away, but there is no exit here. Head for the Event B marker and the story moves forward. Event A is just Sid hurrying you along.

Open the Construction Site maps (1 floor)

Construction Site — Map

Starting pointSEvent!Event!Event!Event!Event!

Rinkai Hospital: An Optional Detour

Nothing here is required by the main story. Still, a certain young man and his parents are sitting in a hospital room on 2F. Come back after you know the truth at the heart of the plot and the scene is going to hurt a little.

Open the Rinkai Hospital maps (2 floors)

Rinkai Hospital — 1F

Person who gives you infoiEXIT (leave to the field)EXPerson who gives you infoiStairs upU

Rinkai Hospital — 2F

Event!Person who gives you infoiPerson who gives you infoiStairs downD

Yarai Ginza: The Shopping District You Will Call Home

This is your hub, packing in the Kuzunoha Detective Agency, the fortune house, the Goumaden demon fusion hall and every shop you need. The chests only become lootable after Marie hands you your first job. The event marker near the office is a coin locker, and late in the game you will come back to pull an item out of it.

Open the Yarai Ginza maps (1 floor)

Yarai Ginza — Map

EXIT (leave to the field)EXEXIT (leave to the field)EXEXIT (leave to the field)EXPerson who gives you infoiClub Ezekiel (info)ClBAR (info, drinks)BrChest 4: SalveTPerson who gives you infoiPerson who gives you infoiEXIT (leave to the field)EXEXIT (leave to the field)EXPerson who gives you infoiChest 3: Tonko CompassTClover Gym (paid healing)HlBAR (info, drinks)BrPerson who gives you infoiPerson who gives you infoiBio Energy Association (exchange magnetite for yen)MgHotel Gomaden (demon fusion)FuPerson who gives you infoiPerson who gives you infoiEvent!Fortune-Telling Parlor (job requests and rewards)FoPerson who gives you infoiPerson who gives you infoiMaruse Real Estate (weapons)WpHarugumado Honpo (healing items for status ailments)MdChest 1: Binding TalismanTEXIT (leave to the field)EXEXIT (leave to the field)EXPerson who gives you infoiPerson who gives you infoiChest 2: 1000 yenTKuzunoha Detective Agency (save, DDS-NET)SvSelf Defense (armor)ArKinnoya (anti-demon items such as Back Upper)ItEXIT (leave to the field)EXEXIT (leave to the field)EXEXIT (leave to the field)EX

Library: Your First Otherworld

You cannot drop straight into the basement. Climb the stairs from 1F up to 4F, then ride the elevator down to B1F and you are in Fuguruma’s room. The boss puts you to sleep with Dormina and then burns you with Agi, so keeping a Pixie who knows Dia in the back row makes the fight far more stable.

Open the Library maps (5 floors)

Library — 1F

Elevator (pick the floor you want)EEXIT (leave to the field)EXStairs up 1U1

Library — 2F

Elevator (pick the floor you want)EPerson who gives you infoiStairs down 1D1Stairs up 2U2

Library — 3F

Elevator (pick the floor you want)EStairs up 3U3Chest 1: Incense of LuckTStairs down 2D2

Library — 4F

Elevator (pick the floor you want)EStairs down 3D3Chest 2: Calming TalismanT

Library — B1F

Elevator (pick the floor you want)EBoss: Femme Fuguruma (drops the Garou Sen)B

Professor’s Neighborhood: Damage Floors and Yakou

There are four entrances, and every one of them eventually reaches the professor’s house. Core Shield nullifies the damage floors outright. The Hairy Jack that spawns here becomes Shadow Jack through magnetite transformation, so it is well worth recruiting one as a demon ally.

Open the Professor’s Neighborhood maps (1 floor)

Professor’s Neighborhood — Map

EXIT (leave to the field)EXBoss: Haunt Yako plus Brutes Tenaga and Ashinaga (battle ends after 8 turns)BEXIT (leave to the field)EXDamage floor (poison)PoChest 3: Renchikan BladeTChest 2: Nameless KatanaTChest 1: JewelTDamage floor (poison)PoDamage floor (HP)HPDamage floor (HP)HPDamage floor (HP)HPEXIT (leave to the field)EXEXIT (leave to the field)EX

Casa Inui: Soldiers Who Shoot Back

The correct route is to ride the elevator up to 3F and then walk the stairs back down to 1F. The escorts in the Inui fight use gun skills and the self-destruct move “Sange.” Buy a Plate Bandana at Self Defense, equip it, and leave any demon that is weak to gunfire on the bench.

Open the Casa Inui maps (4 floors)

Casa Inui — 1F

Stairs up 1U1EXIT (leave to the field)EXStairs up 2U2Chest 1: Chakra DropTElevator (pick the floor you want)E

Casa Inui — 2F

Stairs down 1D1Up/down stairs 2 (goes both ways)S2Chest 2: Starving Wolf PikeTStairs up 3U3Elevator (pick the floor you want)EChest 3: Dharma RopeT

Casa Inui — 3F

Stairs down 2D2Damage floor (HP)HPUp/down stairs 3 (goes both ways)S3Elevator (pick the floor you want)EElevator (pick the floor you want)E

Casa Inui — 4F

Damage floor (HP)HPDamage floor (HP)HPStairs down 3D3Elevator (pick the floor you want)EElevator (pick the floor you want)EBoss: Spirit Inui plus 4 soldiers (watch the gun skills and the self-destruct “Sange”)B

Kitayama University Grounds: The Road to the Main Building

All this area does is funnel you into the main building through the EXIT at the center. The path winds around, but it is close to a straight line. Packs of Katakirauwa are the one thing to watch for.

Open the Kitayama University Grounds maps (1 floor)

Kitayama University Grounds — Map

Chest 4: Seven Star SwordTDamage floor (HP)HPDamage floor (poison)PoEXIT (leave to the field)EXChest 1: Incense of StrengthTChest 2: Chakra DropTDamage floor (HP)HPEXIT (leave to the field)EXChest 3: Bat WingsT

Kitayama University Main Building: Do Not Skip Event A

There is a heal spot right inside the entrance. Clear Event A on 1F to take down P Gargantua first, then move upstairs. The Sid fight ends once you survive eight turns. Shikiouji has a body made of paper, so fire tears straight through it, but bring Disparalyze to answer its paralyzing “Arachno Wire.”

Open the Kitayama University Main Building maps (4 floors)

Kitayama University Main Building — 1F

Stairs up 1U1Event!EXIT (leave to the field)EXHeal Spot (paid healing)+Chest 1: Dragonhead ClubTPerson who gives you infoiStairs up 2U2

Kitayama University Main Building — 2F

Up/down stairs 1 (goes both ways)S1Stairs up 3U3Chest 2: GleipnirTPerson who gives you infoiUp/down stairs 2 (goes both ways)S2

Kitayama University Main Building — 3F

Up/down stairs 1 (goes both ways)S1Up/down stairs 3 (goes both ways)S3Chest 3: Core ShieldTStairs down 2D2

Kitayama University Main Building — 4F

Stairs down 1D1Person who gives you infoiStairs down 3D3Boss: Brute Shikiouji (Arachno Wire paralyzes; fire works well)B

Kasagi Apartments: A Trade Show of Traps

Warps, pitfalls and damage floors are crammed in everywhere, but at four floors it is a small dungeon. The boss Kashiyama fights in formation with six Enku escorts. The standard opener is to use the Stinger you picked up on turn one and shock the whole Enku line at once.

Open the Kasagi Apartments maps (4 floors)

Kasagi Apartments — 1F

Stairs up 1U1Landing point 2P2Chest 1: Acupoint NeedleTLanding point 1P1EXIT (leave to the field)EXLanding point 4P4Landing point 3P3Chest 2: Summoner’s HighTStairs up 2U2

Kasagi Apartments — 2F

Up/down stairs 1 (goes both ways)S1Pitfall 2L2Stairs up 4U4Landing point 6P6Warp 1 entranceW1Pitfall 1L1Warp 1 exitw1Warp 2 exitw2Pitfall 4L4Warp 2 entranceW2Landing point 5P5Stairs up 3U3Pitfall 3L3Up/down stairs 2 (goes both ways)S2

Kasagi Apartments — 3F

Stairs down 1D1Chest 3: StingerTUp/down stairs 4 (goes both ways)S4Pitfall 6L6Pitfall 5L5Up/down stairs 3 (goes both ways)S3Landing point 7P7Chest 4: Eight-Leg NaginataTStairs down 2D2

Kasagi Apartments — 4F

Stairs down 4D4Boss: Spirit Kashiyama plus 6 Haunt Enku (Stinger shocks them all at once)BWarp 3 exitw3Warp 3 entranceW3Stairs down 3D3Pitfall 7L7Damage floor (MP)MPDamage floor (MP)MPDamage floor (MP)MP

Mt. Kasagi: Rei’s Divine Summoning

No boss lives here, it is just a corridor, but six chests are waiting. While the area has not turned into an Otherworld, the event marker is where you choose which god Rei calls down. Professor Azuma’s story goes to the root of the plot, so do not skim past it.

Open the Mt. Kasagi maps (1 floor)

Mt. Kasagi — Map

Chest 1: Dragon ATMTEXIT (leave to the field)EXChest 2: Core ShieldTChest 3: Hoshi DecreeTChest 4: Chakra DropTChest 5: DischarmTChest 6: Incense of LuckTHeal Spot (paid healing)+EXIT (leave to the field)EX

Kumiko’s Neighborhood: The Warp Shortcut

Warps are everywhere, but warp 3 to warp 2 to Kumiko’s house is the shortest line. The boss Striges mirrors your party with the Expel-element “Mirror Prison,” then Strigoii smashes the mirrors with “Killing Step.” Bring LIGHT-alignment demons, who take nothing from Expel.

Open the Kumiko’s Neighborhood maps (1 floor)

Kumiko’s Neighborhood — Map

Warp 2/5 (entrance and exit overlap)W2Boss: Haunt Strigoii and Femme Striges (bring expel protection)BWarp (entrance and exit overlap here)WWarp 3 exitw3Warp 4 entranceW4Warp 6/2 (entrance and exit overlap)W6Warp 1 (entrance and exit overlap here)W1EXIT (leave to the field)EXWarp 3/6 (entrance and exit overlap)W3EXIT (leave to the field)EXWarp 5/4 (entrance and exit overlap)W5

Hikawa Shrine: An Audience With Susano-o

Take warp 1 to 2 to 6, then use any of 4, 5 or 9 to reach the center. You never fight Susano-o, so there is no need to ration items or MP. Do grab the ¥15,000 in chest 6 and the Renki Sword in chest 7.

Open the Hikawa Shrine maps (1 floor)

Hikawa Shrine — Map

Warp 1 (entrance and exit overlap here)W1Damage floor (MP)MPChest 2: 500 MAGTChest 1: Incense of StaminaTWarp 3/11 (entrance and exit overlap)W3Warp 2 entranceW2Warp 8 (entrance and exit overlap here)W8Warp 10 (entrance and exit overlap here)W10Damage floor (paralysis)PaWarp 4 (entrance and exit overlap here)W4Chest 3: (empty)TWarp 3 entranceW3Warp 6 exitw6Warp 9 (entrance and exit overlap here)W9Warp 5 (entrance and exit overlap here)W5Warp 5 (entrance and exit overlap here)W5Event!Warp 3 exitw3EXIT (leave to the field)EXWarp 4 (entrance and exit overlap here)W4Chest 4: 2000 yenTWarp 8 (entrance and exit overlap here)W8Chest 5: (empty)TWarp 9 (entrance and exit overlap here)W9Warp 11 entranceW11Chest 6: 15000 yenTChest 7: Sword of KiTDamage floor (MP)MPChest 8: Tonko CompassTWarp 1 (entrance and exit overlap here)W1Warp 6 entranceW6Warp 2 entranceW2Damage floor (MP)MPDamage floor (poison)PoWarp 2 exitw2Warp 3 entranceW3Warp 10 (entrance and exit overlap here)W10

Museum: Throw the Art

Art objects such as vases and statues can be hurled at the boss Dantalian to freeze it for three turns. They also sell for ¥10,000 each, so there is no downside to collecting them. Rei leaves the party at Event B, so have a replacement healer ready before then.

Open the Museum maps (4 floors)

Museum — 1F

Art piece (throw it in the Dantalian fight to block his actions)AoLanding point 3P3EXIT (leave to the field)EXArt piece (throw it in the Dantalian fight to block his actions)AoLanding point 1P1Stairs up 1U1Art piece (throw it in the Dantalian fight to block his actions)AoArt piece (throw it in the Dantalian fight to block his actions)AoEvent!Landing point 2P2Art piece (throw it in the Dantalian fight to block his actions)AoArt piece (throw it in the Dantalian fight to block his actions)AoDamage floor (paralysis)PaDamage floor (HP)HPDamage floor (HP)HPChest 1: Hoshi DecreeT

Museum — 2F

Event!Landing point 5P5Landing point 6P6Art piece (throw it in the Dantalian fight to block his actions)AoPitfall 3L3Pitfall 1L1Art piece (throw it in the Dantalian fight to block his actions)AoLanding point 7P7Stairs down 1D1Chest 2: Seven Star SwordTArt piece (throw it in the Dantalian fight to block his actions)AoArt piece (throw it in the Dantalian fight to block his actions)AoLanding point 4P4Pitfall 2L2Art piece (throw it in the Dantalian fight to block his actions)AoStairs up 2U2Art piece (throw it in the Dantalian fight to block his actions)Ao

Museum — 3F

Stairs up 3U3Pitfall 5L5Pitfall 6L6Chest 3: Iron Mandarin DucksTLanding point 8P8Pitfall 7L7Pitfall 4L4Stairs down 2D2Art piece (throw it in the Dantalian fight to block his actions)AoArt piece (throw it in the Dantalian fight to block his actions)AoArt piece (throw it in the Dantalian fight to block his actions)Ao

Museum — 4F

Stairs down 3D3Pitfall 8L8Boss: Fallen Angel Dantalian (throw an artwork to stun it for 3 turns)BEvent!

Toa TV: A Long Haul of Warps and Pitfalls

Eight floors in all. You can walk past the three bosses on 5F, but beating them weakens the boss waiting in the Broadcast Tower. The EXIT on 8F feeds directly into the tower, so bring a demon with Traesto and push through in one push.

Open the Toa TV maps (8 floors)

Toa TV — 1F

Stairs up 1U1Stairs up 3U3EXIT (leave to the field)EXLanding point 1P1Heal Spot (paid healing)+Stairs up 2U2Stairs up 4U4

Toa TV — 2F

Up/down stairs 1 (goes both ways)S1Up/down stairs 3 (goes both ways)S3Landing point 2P2Damage floor (HP)HPElevator (pick the floor you want)EPitfall 1L1Damage floor (HP)HPPerson who gives you infoiDamage floor (paralysis)PaLanding point 3P3Up/down stairs 2 (goes both ways)S2Up/down stairs 4 (goes both ways)S4

Toa TV — 3F

Up/down stairs 1 (goes both ways)S1Warp 5 exitw5Up/down stairs 3 (goes both ways)S3Warp 1/3 (entrance and exit overlap)W1Pitfall 2L2Warp 4/1 (entrance and exit overlap)W4Warp 2 entranceW2Elevator (pick the floor you want)EWarp 5 entranceW5Warp 3/6 (entrance and exit overlap)W3Pitfall 3L3Warp 6/4 (entrance and exit overlap)W6Up/down stairs 2 (goes both ways)S2Warp 2 exitw2Up/down stairs 4 (goes both ways)S4

Toa TV — 4F

Stairs down 1D1Stairs down 3D3Stairs up 5U5Person who gives you infoiElevator (pick the floor you want)EChest 1: (empty)TStairs up 6U6Stairs down 2D2Stairs down 4D4

Toa TV — 5F

Up/down stairs 5 (goes both ways)S5Landing point 4P4Boss: Spirits Yuria, Speedy and Mikiya (beat them to weaken the radio tower boss)BElevator (pick the floor you want)EUp/down stairs 6 (goes both ways)S6

Toa TV — 6F

Chest 3: Tenpo RakeTUp/down stairs 5 (goes both ways)S5Pitfall 4L4Elevator (pick the floor you want)EUp/down stairs 6 (goes both ways)S6

Toa TV — 7F

Landing point 7P7Up/down stairs 5 (goes both ways)S5Elevator (pick the floor you want)ELanding point 5P5Landing point 6P6Landing point 8P8Up/down stairs 6 (goes both ways)S6

Toa TV — 8F

EXIT (leave to the field)EXPitfall 7L7Stairs down 5D5Person who gives you infoiChest 4: PZ FaustTPitfall 5L5Chest 6: Solothurn S18TChest 5: Incense of SpeedTPitfall 6L6Pitfall 8L8Stairs down 6D6

Broadcast Tower: Falling Is the Way Forward

You start from the EXIT on 8F. The whole tower is built so that dropping through pitfalls to the floor below is how you advance. Encounter rates are brutal on some floors, so watch for Mothman’s drain attack and Basilisk’s petrifying gaze. The Kesho Onmi Sword in chest 6 is material for sword fusion.

Open the Broadcast Tower maps (8 floors)

Broadcast Tower — 1F

Damage floor (HP)HPDamage floor (HP)HPDamage floor (HP)HPElevator (pick the floor you want)EElevator (pick the floor you want)EDamage floor (HP)HPDamage floor (HP)HPDamage floor (HP)HPDamage floor (HP)HP

Broadcast Tower — 4F

Chest 1: JewelTElevator (pick the floor you want)EElevator (pick the floor you want)EChest 2: Core ShieldT

Broadcast Tower — 8F

Landing point 1P1Elevator (pick the floor you want)EElevator (pick the floor you want)ELanding point 2P2EXIT (leave to the field)EX

Broadcast Tower — 13F

Stairs up 2U2Chest 3: Incense of WisdomTLanding point 3P3Pitfall 1L1Elevator (pick the floor you want)EElevator (pick the floor you want)EPitfall 2L2Landing point 4P4Chest 4: Stun GrenadeTStairs up 1U1

Broadcast Tower — 15F

Elevator (pick the floor you want)ELanding point 5P5Stairs down 2D2Pitfall 3L3Elevator (pick the floor you want)EElevator (pick the floor you want)EPitfall 4L4Stairs down 1D1Landing point 6P6Elevator (pick the floor you want)E

Broadcast Tower — 17F

Elevator (pick the floor you want)EPitfall 5L5Chest 5: Forbidden Spell TalismanTStairs up 3U3Stairs up 4U4Chest 6: Kesho MihakashiTPitfall 6L6Elevator (pick the floor you want)E

Broadcast Tower — 19F

Elevator (pick the floor you want)EStairs down 3D3Stairs up 5U5Stairs down 4D4Elevator (pick the floor you want)E

Broadcast Tower — 20F

Stairs down 5D5Damage floor (paralysis)PaBoss: Wilder Orgone Ghost (watch out for the instant-death spell Volcanicker)B

Police Station: Warps That Read Your Facing

Warp 1 on B1F drops you near the stairs if you enter from the east or west, and onto the path leading to the elevator if you enter from the south. Zombie Cop appears nowhere else in the game, so put one down if you are filling out Devil Analyze.

Open the Police Station maps (4 floors)

Police Station — 1F

Warp 6 (entrance and exit overlap here)W6Warp 9 exitw9Warp 10 entranceW10Elevator (pick the floor you want)EChest 1: Beam WheelTWarp 4 entranceW4Warp 8 entranceW8Up/down stairs 1 (goes both ways)S1Warp 7 exitw7Warp 5/4 (entrance and exit overlap)W5Person who gives you infoiWarp 5 exitw5EXIT (leave to the field)EXWarp 5 entranceW5Warp 9 entranceW9Warp 7/10 (entrance and exit overlap)W7Warp 8 exitw8Warp 6 (entrance and exit overlap here)W6

Police Station — 2F

Landing point 1P1Elevator (pick the floor you want)EPerson who gives you infoiPerson who gives you infoiStairs down 1D1Stairs up 2U2Landing point 2P2Landing point 3P3Landing point 4P4

Police Station — 3F

Pitfall 1L1Chest 2: (empty)TElevator (pick the floor you want)EBoss: Haunt Kubanda (energy-drain skill “Soul Jack”)BStairs down 2D2Pitfall 2L2Pitfall 3L3Pitfall 4L4Chest 3: AK47TChest 4: AK47T

Police Station — B1F

Elevator (pick the floor you want)EWarp 2 entranceW2Warp 1 exitw1Person who gives you infoiStairs up 1U1Warp 3 exitw3Warp 2 exitw2Event!Warp 1 entranceW1Warp 3 entranceW3Warp 1 exitw1

Chinatown: The Gateway to Warp Hell

To reach the Kantei Temple where the boss waits, simply follow warps 1 through 7 in numerical order. Arman’s “Chomp” can be bounced back with the Spriggan Vest. Kantei Seikun uses nothing but physical attacks, so Tetrakarn reflects everything and it finishes itself off.

Open the Chinatown maps (2 floors)

Chinatown — Normal

EXIT (leave to the field)EXChest 2: Chakra ChipTChest 3: GleipnirTEXIT (leave to the field)EXEvent!Event!EXIT (leave to the field)EXChest 1: SomaTEXIT (leave to the field)EX

Chinatown — Otherworld

Chest 1: Incense of LuckTEXIT (leave to the field)EXWarp 13 exitw13Damage floor (MP)MPDamage floor (MP)MPWarp 11 exitw11Warp 14 entranceW14Warp 12 exitw12Warp 24 exitw24Warp 13 entranceW13Warp 17/20 (entrance and exit overlap)W17Warp 15 entranceW15Warp 14 exitw14Chest 2: Final GuardTWarp 16 exitw16EXIT (leave to the field)EXWarp 22 exitw22Warp 18 exitw18Chest 3: Chakra ChipTChest 4: 30000 yenTWarp 19 entranceW19Move plate (forced move north and south)Boss: Kantei Seikun (physical attacks only; reflect them with Tetrakarn)BDamage floor (HP)HPWarp 11/7 (entrance and exit overlap)W11Chest 5: 3000 MAGTWarp 16 entranceW16EXIT (leave to the field)EXWarp 20/19 (entrance and exit overlap)W20Warp 11/10 (entrance and exit overlap)W11Warp 10 entranceW10Warp 4 entranceW4Damage floor (MP)MPWarp 12/15 (entrance and exit overlap)W12Warp 21 entranceW21Warp 2 entranceW2Warp 1 exitw1Warp 8 entranceW8Warp 3 exitw3Warp 17 entranceW17Damage floor (HP)HPWarp 9 exitw9Warp 9 entranceW9Warp 4 exitw4Warp 18/17 (entrance and exit overlap)W18Warp 2 exitw2Warp 24 entranceW24Warp 5 entranceW5Warp 21 exitw21Warp 22 entranceW22Chest 8: JewelTWarp 3 entranceW3Warp 23 exitw23Warp 23 entranceW23Warp 7/6 (entrance and exit overlap)W7Chest 6: (empty)TEXIT (leave to the field)EXChest 7: (empty)TWarp 8 exitw8Warp 1 entranceW1Warp 6/5 (entrance and exit overlap)W6

Tendo Tenzan Mansion: The Pitfall Shortcut Down

Loot the chests on 1F, then take stairs 2 up to 4F. Drop through pitfall 3 on 4F into the dark zone on 3F, then run pitfall 2 to warp 10 to pitfall 1 and you will come out right in front of stairs 1. The warps on 2F trigger differently depending on whether you face west or south, and solving that floor honestly is a slog.

Open the Tendo Tenzan Mansion maps (9 floors)

Tendo Tenzan Mansion — 1F

Chest 1: PZ FaustTPerson who gives you infoiChest 2: (empty)TMove plate (forced move east and west)Landing point 1P1Stairs up 1U1Stairs up 2U2EXIT (leave to the field)EXPerson who gives you infoiChest 6: SalveTChest 3: 4000 MAGTChest 4: AK47TChest 5: DragunovT

Tendo Tenzan Mansion — 2F

Warp 4 (entrance and exit overlap here)W4Warp 5 (entrance and exit overlap here)W5Warp 1 (entrance and exit overlap here)W1Warp 8 exitw8Landing point 2P2Stairs up 3U3Warp 10 entranceW10Pitfall 1L1Stairs down 1D1Up/down stairs 2 (goes both ways)S2Warp 2 exitw2Warp 2/10 (entrance and exit overlap)W2Warp 2 entranceW2Warp 11 exitw11Warp 8 entranceW8Warp 11 entranceW11Warp 7 (entrance and exit overlap here)W7Warp 9 exitw9Warp 6 (entrance and exit overlap here)W6Warp 3 (entrance and exit overlap here)W3Warp 9 entranceW9Warp 7 (entrance and exit overlap here)W7Warp 3 (entrance and exit overlap here)W3Warp 1 (entrance and exit overlap here)W1Warp 6 (entrance and exit overlap here)W6Warp 5 (entrance and exit overlap here)W5Warp 12 entranceW12Warp 4 (entrance and exit overlap here)W4

Tendo Tenzan Mansion — 3F

Stairs up 4U4Pitfall 2L2Person who gives you infoiStairs down 3D3Up/down stairs 2 (goes both ways)S2Chest 7: 50000 yenTLanding point 3P3Person who gives you infoiLanding point 13P13

Tendo Tenzan Mansion — 4F

Up/down stairs 4 (goes both ways)S4Landing point 4P4Landing point 5P5Stairs down 2D2Pitfall 3L3Chest 8: Summoner’s HighT

Tendo Tenzan Mansion — 5F

Stairs down 4D4Stairs up 5U5Pitfall 4L4Pitfall 5L5Elevator (pick the floor you want)ELanding point 14P14Landing point 6P6Landing point 9P9

Tendo Tenzan Mansion — 6F

Up/down stairs 5 (goes both ways)S5Landing point 7P7Landing point 8P8Elevator (pick the floor you want)ELanding point 10P10Pitfall 6L6Landing point 11P11Chest 9: Dragon HornT

Tendo Tenzan Mansion — 7F

Stairs down 5D5Stairs up 6U6Pitfall 7L7Pitfall 8L8Landing point 12P12Elevator (pick the floor you want)EPitfall 10L10Pitfall 9L9Pitfall 11L11

Tendo Tenzan Mansion — 8F

Stairs up 7U7Stairs down 6D6Chest 10: Dragon Fang SwordTPitfall 12L12Pitfall 13L13Pitfall 14L14

Tendo Tenzan Mansion — 9F

Stairs down 7D7Boss: Haunt Tendo (high evasion; Megido works well)B

New City Hall: A 60-Story Labyrinth

From pitfall 3 on 15F, ride the elevator up to 20F, then chain stairs and pitfalls through 25F, 40F, 35F, 30F, 45F and 50F on the way to the mayor’s office on 60F. After the meeting, head for the assembly hall on 40F. The warps on 40F fire 3 and 5 when you face north, 4 and 6 when you face east.

Open the New City Hall maps (12 floors)

New City Hall — 1F

Landing point 2P2Stairs up 1U1Landing point 1P1Chest 1: Chakra ChipTElevator (pick the floor you want)EEXIT (leave to the field)EXLanding point 4P4Landing point 5P5Chest 2: Core ShieldT

New City Hall — 10F

Chest 3: SomaTPitfall 2L2Up/down stairs 1 (goes both ways)S1Pitfall 1L1Landing point 3P3Elevator (pick the floor you want)EElevator (pick the floor you want)EChest 4: Swan RobeTElevator (pick the floor you want)E

New City Hall — 15F

Stairs down 1D1Pitfall 3L3Elevator (pick the floor you want)EPitfall 4L4Pitfall 5L5

New City Hall — 20F

Stairs up 2U2Chest 5: Golden ElixirTElevator (pick the floor you want)EMove plate (all four directions)Move plate (all four directions)Move plate (all four directions)Move plate (forced move east and west)Move plate (forced move east and west)Move plate (forced move north and south)Move plate (forced move north and south)

New City Hall — 25F

Chest 6: DischarmTChest 7: (empty)TElevator (pick the floor you want)EStairs down 2D2Stairs up 3U3Elevator (pick the floor you want)EChest 8: (empty)TElevator (pick the floor you want)ETurntable (forces you to face a new direction)RTTurntable (forces you to face a new direction)RTTurntable (forces you to face a new direction)RTElevator (pick the floor you want)EElevator (pick the floor you want)E

New City Hall — 30F

Stairs up 4U4Landing point 6P6Up/down stairs 3 (goes both ways)S3Landing point 7P7Landing point 8P8

New City Hall — 35F

Up/down stairs 4 (goes both ways)S4Pitfall 6L6Up/down stairs 3 (goes both ways)S3Pitfall 7L7Landing point 9P9Pitfall 8L8

New City Hall — 40F

Up/down stairs 4 (goes both ways)S4Elevator (pick the floor you want)EWarp 3 entranceW3Warp 1 entranceW1Landing point 15P15Stairs down 3D3Warp 5 entranceW5Stairs up 5U5Warp 1 entranceW1Warp 1 exitw1Warp 4 exitw4Boss: Tyrant Demiurge (party-wide paralysis “Death Ring”)BWarp 6 entranceW6Warp 1 entranceW1Warp 6 exitw6Warp 4 entranceW4Landing point 11P11Warp 1 entranceW1Warp 5 exitw5Warp 2 entranceW2Pitfall 9L9Warp 2 exitw2Elevator (pick the floor you want)EWarp 3 exitw3

New City Hall — 45F

Stairs down 4D4Stairs up 6U6Landing point 12P12Stairs down 5D5Landing point 13P13Landing point 14P14Pitfall 11L11Stairs up 7U7

New City Hall — 50F

Warp 7 exitw7Stairs down 6D6Pitfall 12L12Stairs up 8U8Pitfall 13L13Warp 7 entranceW7Pitfall 14L14Up/down stairs 7 (goes both ways)S7

New City Hall — 55F

Warp 8 (entrance and exit overlap here)W8Turntable (forces you to face a new direction)RTTurntable (forces you to face a new direction)RTPitfall 15L15Stairs down 8D8Warp 9 entranceW9Warp 9 exitw9Turntable (forces you to face a new direction)RTWarp 10 (entrance and exit overlap here)W10Turntable (forces you to face a new direction)RTTurntable (forces you to face a new direction)RTUp/down stairs 7 (goes both ways)S7Warp 8 (entrance and exit overlap here)W8Warp 10 (entrance and exit overlap here)W10Warp 9 entranceW9

New City Hall — 60F

Chest 9: 60000 yenTElevator (pick the floor you want)EEvent!Stairs down 7D7Chest 10: 30,000 yenT

Pseudo-Astral Plane: A Looping Space Where the COMP Is Dead

The pink tiles mark the zone where your COMP will not work, and the opposite edges of the map wrap around into each other. Kyoji joins you at Event A, and Event B hands you his equipment. Warp 2 to 5 to 7 is the shortest line to the boss room.

Open the Pseudo-Astral Plane maps (1 floor)

Pseudo-Astral Plane — Map

Warp 1 (entrance and exit overlap here)W1Warp 3 (entrance and exit overlap here)W3Chest 1: Chakra PotTHeal Spot (paid healing)+Warp 4 (entrance and exit overlap here)W4Chest 2: Dragon HornTWarp 6 (entrance and exit overlap here)W6Warp 5 entranceW5Warp 3 (entrance and exit overlap here)W3Warp 7/5 (entrance and exit overlap)W7Warp 2 (entrance and exit overlap here)W2Warp 2 (entrance and exit overlap here)W2Warp 3 (entrance and exit overlap here)W3Boss: Fiend Sid (watch for ailments such as Makafuji)BWarp 7 (entrance and exit overlap here)W7Chest 4: Incense of LuckTChest 3: Yasaka MagatamaTChest 3: Yasaka MagatamaTWarp 6 (entrance and exit overlap here)W6Warp 4 (entrance and exit overlap here)W4Chest 4: Incense of LuckTEvent!Event!Warp 1 (entrance and exit overlap here)W1EXIT (leave to the field)EX

Avichi Hell: Warps in Numerical Order

You begin at the marker in the center where a figure is standing. Follow warps 1 through 11 in numerical order and you will arrive at Charon the ferryman. How you answer Charon’s question decides whether you make it back to the world of the living.

Open the Avichi Hell maps (1 floor)

Avichi Hell — Map

Person who gives you infoiPerson who gives you infoiHeal Spot (paid healing)+Warp 12/17 (entrance and exit overlap)W12Warp 1/21 (entrance and exit overlap)W1Warp 12 entranceW12Warp 1 exitw1Warp 2/16 (entrance and exit overlap)W2Warp 12/13 (entrance and exit overlap)W12Warp 6/5 (entrance and exit overlap)W6Warp 17/7 (entrance and exit overlap)W17Warp 4/3 (entrance and exit overlap)W4Warp 19 entranceW19Warp 10 exitw10Warp 8 entranceW8Warp 15/14 (entrance and exit overlap)W15Warp 4 entranceW4Warp 11 entranceW11Event!Warp 1/15 (entrance and exit overlap)W1Warp 20 entranceW20Warp 11 exitw11Warp 20 exitw20Person who gives you infoiWarp 18 entranceW18Warp 21/2 (entrance and exit overlap)W21Warp 14 entranceW14Warp 10 entranceW10Warp 8 exitw8Warp 9 entranceW9Warp 3 entranceW3Warp 12/9 (entrance and exit overlap)W12Warp 7/6 (entrance and exit overlap)W7Warp 13/12 (entrance and exit overlap)W13Warp 16 entranceW16Warp 4 exitw4Warp 5 entranceW5Warp 15/18 (entrance and exit overlap)W15Warp 14/19 (entrance and exit overlap)W14Heal Spot (paid healing)+Person who gives you infoi

Demon Forest: The Woods Before the Final Dungeon

It is a wide area, but the encounter rate is on the low side. Step into the EXIT at the center and you are on your way to the final dungeon. Cerberus, who comes with Traesto, shows up here, so this is the place to recruit one as a demon ally. My impression is that it turns up most often around the EXIT on the north side.

Open the Demon Forest maps (1 floor)

Demon Forest — Map

Chest 4: (empty)TChest 3: 4000 MAGTChest 2: GleipnirTHeal Spot (paid healing)+Warp 1 (entrance and exit overlap here)W1Chest 1: Buster ShotTChest 5: Final GuardTDamage floor (MP)MPChest 6: Yata MirrorTEXIT (leave to the field)EXDamage floor (HP)HPDamage floor (paralysis)PaEXIT (leave to the field)EXChest 7: Incense of MagicTDamage floor (HP)HPHeal Spot (paid healing)+Warp 1 (entrance and exit overlap here)W1Chest 8: Beam WhipTDamage floor (MP)MPChest 10: Dis-ParalyzeTDamage floor (paralysis)PaChest 9: Chakra PotT

Tomb Labyrinth: The Final Dungeon

There is no save point and no healing anywhere inside. On B1F, pitfall 2 carries you onward; on B2F, move in the direction of the red arrows. The Event A door on B6F opens once you beat the two bosses flanking it. B7F’s warps fire based on your facing, and the fastest route is stairs 14 into warp 4 to 5 to 6. B8F is a run of back-to-back fights, so do not sit on your Soma or Balm of Rising.

Open the Tomb Labyrinth maps (9 floors)

Tomb Labyrinth — 1F

Warp 1 entranceW1Warp 1 exitw1Warp 1 entranceW1EXIT (leave to the field)EXWarp 1 entranceW1Stairs down 2D2Stairs down 1D1

Tomb Labyrinth — B1F

Stairs down 3D3Chest 1: Acupoint NeedleTChest 2: Stun GrenadeTPitfall 1L1Pitfall 4L4Warp 2 exitw2Move plate (forced move west)Stairs down 4D4Pitfall 2L2Pitfall 5L5Stairs up 2U2Move plate (forced move south)Stairs up 1U1Move plate (forced move east)Warp 2 entranceW2Pitfall 3L3Pitfall 6L6

Tomb Labyrinth — B2F

Stairs down 7D7Stairs up 3U3Stairs down 8D8Stairs down 5D5Move plate (all four directions)Move plate (forced move south)Stairs up 4U4Move plate (forced move north)Move plate (all four directions)Correct route direction (north)Move plate (forced move south)Correct route direction (west)Stairs down 6D6

Tomb Labyrinth — B3F

Stairs up 7U7Landing point 1P1Landing point 4P4Stairs up 8U8Stairs up 5U5Landing point 5P5Stairs down 9D9Landing point 3P3Landing point 6P6Stairs up 6U6

Tomb Labyrinth — B4F

Damage floor (MP)MPDamage floor (MP)MPDamage floor (poison)PoDamage floor (HP)HPDamage floor (HP)HPStairs down 10D10Landing point 2P2Stairs up 9U9Stairs down 11D11Damage floor (paralysis)PaChest 3: Karajishi ArmorT

Tomb Labyrinth — B5F

Move plate (forced move south)Move plate (forced move south)Move plate (forced move south)Move plate (forced move south)Move plate (forced move south)Move plate (forced move south)Chest 4: Blazing GauntletsTMove plate (forced move north)Move plate (forced move north)Move plate (forced move north)Move plate (forced move north)Move plate (forced move east)Move plate (forced move west)Move plate (forced move east)Move plate (forced move north)Move plate (forced move north)Move plate (forced move north)Move plate (forced move west)Move plate (forced move east)Stairs up 10U10Stairs down 12D12Move plate (forced move west)Move plate (forced move east)Move plate (forced move east)Warp 3 entranceW3Move plate (forced move west)Move plate (forced move west)Move plate (forced move east)Move plate (forced move west)Move plate (forced move east)Move plate (forced move east)Move plate (forced move west)Move plate (forced move west)Move plate (forced move east)Stairs up 11U11Move plate (forced move west)Move plate (forced move south)Move plate (forced move south)Move plate (forced move west)Move plate (forced move east)Warp 3 exitw3Move plate (forced move south)Move plate (forced move south)Move plate (forced move south)Move plate (forced move east)Move plate (forced move north)Move plate (forced move north)Move plate (forced move north)Move plate (forced move north)Move plate (forced move north)Move plate (forced move north)Move plate (forced move north)

Tomb Labyrinth — B6F

Boss: B6F boss (left: Zoma Omagatsuhi, right: Zoma Yasomagatsuhi)BChest 7: (empty)TChest 6: Susano-o ArmorTChest 8: Incense of LuckTStairs up 12U12Event!Stairs down 15D15Stairs down 13D13Chest 5: GleipnirTChest 9: Golden ElixirTChest 10: (empty)TStairs down 14D14Boss: B6F boss (left: Zoma Omagatsuhi, right: Zoma Yasomagatsuhi)B

Tomb Labyrinth — B7F

Warp 12 entranceW12Warp 14 entranceW14Warp 11/6 (entrance and exit overlap)W11Warp 5 exitw5Warp 13 entranceW13Warp 12 exitw12Warp 6 entranceW6Warp 13 exitw13Warp 14 exitw14Warp 5/11 (entrance and exit overlap)W5Turntable (forces you to face a new direction)RTTurntable (forces you to face a new direction)RTStairs down 16D16Turntable (forces you to face a new direction)RTTurntable (forces you to face a new direction)RTStairs up 15U15Stairs up 13U13Turntable (forces you to face a new direction)RTTurntable (forces you to face a new direction)RTWarp 4 exitw4Warp 8 entranceW8Warp 4 entranceW4Warp 7 entranceW7Warp 9 entranceW9Warp 10 exitw10Warp 7 exitw7Warp 10 entranceW10Stairs up 14U14Warp 8 exitw8Warp 9 exitw9

Tomb Labyrinth — B8F

Stairs up 16U16Event!Boss: final battle (Fiend Sid, then Inaruna)B

Otherworld: The Optional Dungeon to Clear Before the Ending

Once you have walked up to the burial chamber on B8F of the Tomb Labyrinth, you can enter from the far end of B2F in the Yarai Ward Sewers. Your COMP is dead inside. The Tyrant Shu, who appears near warp 4 in the lower right, hands out a colossal amount of experience. The two bosses have to die within 16 turns or you get thrown back to the EXIT.

Open the Otherworld maps (1 floor)

Otherworld — Map

Damage floor (paralysis)PaDamage floor (HP)HPDamage floor (HP)HPDamage floor (HP)HPWarp 5 (entrance and exit overlap here)W5Damage floor (MP)MPChest 1: Fire-Tip SpearTDamage floor (MP)MPWarp 1 (entrance and exit overlap here)W1Warp 2 entranceW2Chest 3: Kusanagi SwordTChest 2: Insanity HTBoss: Vile Nanto Seikun and Destroyer Hokuto Seikun (16-turn limit)BEvent!Warp 1 (entrance and exit overlap here)W1Warp 3/2 (entrance and exit overlap)W3Warp 3 exitw3Warp 6 entranceW6Warp 5 (entrance and exit overlap here)W5Damage floor (MP)MPWarp 4 entranceW4EXIT (leave to the field)EXChest 4: Shining Star SwordTDamage floor (MP)MPDamage floor (MP)MPChest 5: Burst RiserTWarp 3/4 (entrance and exit overlap)W3Event!Damage floor (HP)HPDamage floor (HP)HPWarp 6 exitw6Damage floor (paralysis)Pa

Yarai Ward Sewers: The US Military Base

Event A on B3F is the US military base, and if you obtained the forged ID card during the Chinatown case, you can buy weapons there. To reach the base you have to descend all the way to B5F and climb back up. The EXIT on B2F leads to the Otherworld.

Open the Yarai Ward Sewers maps (5 floors)

Yarai Ward Sewers — B1F

EXIT (leave to the field)EXStairs down 1D1

Yarai Ward Sewers — B2F

EXIT (leave to the field)EXPerson who gives you infoiStairs down 2D2Stairs up 1U1

Yarai Ward Sewers — B3F

Person who gives you infoiEvent!Person who gives you infoiPerson who gives you infoiPerson who gives you infoiStairs down 4D4Stairs up 2U2Stairs down 3D3Chest 1: 500 MAGTChest 3: JewelTEXIT (leave to the field)EXStairs down 5D5Chest 2: 50000 yenTEXIT (leave to the field)EXEXIT (leave to the field)EX

Yarai Ward Sewers — B4F

Stairs up 4U4Stairs up 3U3Chest 5: Incense of SpeedTEvent!Stairs down 6D6Chest 6: Chakra DropTStairs up 5U5Chest 4: 10000 yenTStairs down 7D7

Yarai Ward Sewers — B5F

Chest 7: ChakramTStairs up 6U6Chest 8: Stun GrenadeTEvent!Stairs up 7U7Heal Spot (paid healing)+

Mt. Kasagi Sewers: A Gargantua Rematch

The EXITs on B3F connect, from the north, to the Hibarigaoka, Asahi Ward and Rinkai Park sewers. The boss, the artificial demon Gargantua, can be shocked with the Pixie Knife and killed without taking a single point of damage.

Open the Mt. Kasagi Sewers maps (5 floors)

Mt. Kasagi Sewers — B1F

EXIT (leave to the field)EXStairs down 1D1

Mt. Kasagi Sewers — B2F

Stairs down 2D2Stairs up 1U1

Mt. Kasagi Sewers — B3F

EXIT (leave to the field)EXStairs down 3D3Chest 1: Sword of KiTEXIT (leave to the field)EXStairs down 4D4Stairs up 2U2EXIT (leave to the field)EX

Mt. Kasagi Sewers — B4F

Chest 4: Muscle ArmTChest 6: 800 MAGTChest 2: Bat WingsTChest 3: M16A2TStairs down 5D5Stairs up 3U3Chest 5: (empty)TStairs down 6D6Chest 7: (empty)TStairs up 4U4Chest 8: 10000 yenT

Mt. Kasagi Sewers — B5F

Boss: Zoma GargantuaBHeal Spot (paid healing)+Chest 9: Rabidri HornsTStairs up 5U5Chest 13: M16A2TChest 10: Soritsu Twin SpearsTEvent!Stairs up 6U6Chest 11: Muscle ArmTChest 12: Magic IncenseT

Asahi Ward Sewers: The Book of Shuffler

Meet Takashi at Event B on B5F, then head back to the office to receive the Book of Shuffler. Gargantua Q resists physical attacks and even carries Tetrakarn, so come at it with magic.

Open the Asahi Ward Sewers maps (5 floors)

Asahi Ward Sewers — B1F

EXIT (leave to the field)EXStairs down 1D1

Asahi Ward Sewers — B2F

Stairs down 2D2Stairs up 1U1

Asahi Ward Sewers — B3F

EXIT (leave to the field)EXChest 2: Soul-Reviving IncenseTStairs down 4D4Stairs down 3D3EXIT (leave to the field)EXChest 1: JewelTChest 3: StingerTStairs up 2U2Chest 4: 1000 MAGT

Asahi Ward Sewers — B4F

Event!Chest 5: Solothurn S18THeal Spot (paid healing)+Stairs down 6D6Chest 7: Stun GrenadeTChest 8: Incense of StaminaTStairs up 4U4Chest 9: Sword of KiTStairs up 3U3Chest 6: Chakra ChipTStairs down 5D5

Asahi Ward Sewers — B5F

Chest 11: Gaia GuardTChest 10: (empty)TStairs up 6U6Chest 13: Death ScytheTChest 12: 30,000 yenTBoss: Zoma Gargantua Q (resists physical and uses Tetrakarn)BStairs up 5U5Event!

Rinkai Park Sewers: The Hub of the Sewer Network

The EXITs on B3F connect, from the west, to Yarai Ward (two of them), Mt. Kasagi and Asahi Ward. Gargantua X has high speed and is hard to outpace in the turn order, so bring a demon that can cast Sukukaja.

Open the Rinkai Park Sewers maps (5 floors)

Rinkai Park Sewers — B1F

EXIT (leave to the field)EXStairs down 1D1

Rinkai Park Sewers — B2F

Stairs up 1U1Stairs down 2D2

Rinkai Park Sewers — B3F

EXIT (leave to the field)EXEXIT (leave to the field)EXStairs down 3D3EXIT (leave to the field)EXStairs down 4D4Chest 2: (empty)TChest 1: 1000 MAGTChest 3: Calming TalismanTChest 4: Summoner’s HighTStairs down 5D5EXIT (leave to the field)EXStairs up 2U2Stairs down 6D6Chest 5: JewelTChest 6: JewelTChest 7: 10000 yenT

Rinkai Park Sewers — B4F

Stairs up 3U3Stairs down 8D8Stairs up 4U4Stairs down 7D7Event!Stairs up 5U5Heal Spot (paid healing)+Chest 9: SomaTChest 8: Chakra ChipTStairs up 6U6

Rinkai Park Sewers — B5F

Stairs up 8U8Boss: Zoma Gargantua X (Speed 30, so it usually acts first)BStairs up 7U7Chest 11: Dis-StoneTChest 12: Golden ElixirTChest 10: Wisdom IncenseTChest 13: Gallian SwordT

Hibarigaoka Sewers: Opening the Road to the Tomb

The answer to Professor Azuma’s memo is down here. On B3F, take stairs 3, then 5, then 6, then 4, and make for Event B. The Halo Helm in chest 13 is armor that blocks Curse attacks, so there is no excuse for leaving it behind.

Open the Hibarigaoka Sewers maps (6 floors)

Hibarigaoka Sewers — B1F

Stairs down 1D1EXIT (leave to the field)EX

Hibarigaoka Sewers — B2F

Stairs down 2D2Stairs up 1U1

Hibarigaoka Sewers — B3F

Stairs up 2U2Chest 3: Stun GrenadeTChest 1: Sword of KiTChest 4: Incense of StrengthTEXIT (leave to the field)EXStairs down 4D4EXIT (leave to the field)EXChest 2: JewelTEXIT (leave to the field)EXStairs down 3D3

Hibarigaoka Sewers — B4F

Chest 5: Acupoint NeedleTStairs down 5D5Chest 7: JewelTHeal Spot (paid healing)+Stairs down 6D6Stairs up 4U4Chest 8: (empty)TChest 6: Soul-Reviving IncenseTEvent!Stairs up 3U3

Hibarigaoka Sewers — B5F

Chest 9: JewelTStairs up 5U5Chest 13: Halo HelmTStairs up 6U6Chest 10: (empty)TChest 11: 40,000 yenTChest 12: Marjiam AxeTBoss: Zoma Gargantua 8 (reflect “Demon of the Flesh” with the Spriggan Vest)B

Hibarigaoka Sewers — Path to the Tomb

EXIT (leave to the field)EXEvent!

Can You Still Play Shin Megami Tensei: Devil Summoner Today? A Platform-by-Platform Guide

The bottom line: as of September 2026, Shin Megami Tensei: Devil Summoner has not been ported to Nintendo Switch, PS5, Xbox, or Steam. To play it, you need original hardware and either the Sega Saturn or the PSP version.

1. Titles Available Through Subscriptions or for Free

No subscription service includes this game. There is no Sega Saturn mini console either, so right now there is simply no easy, official way to play it.

2. Titles You Can Buy Individually

The PSP download version (part of the Atlus Best Collection) is still listed as a purchasable title on the PS Vita’s PlayStation Store, and Atlus announced in June 2021 that sales would continue. That said, the PS Vita is no longer a current platform, and there is no guarantee the store will stay up. There is no version of this game you can buy outright on a current-generation system.

Title Platform Status
Shin Megami Tensei: Devil Summoner (PSP download version) PS Vita Released January 21, 2010. Continued availability announced June 2021

3. Titles Playable as Remasters or Remakes

There is no remaster of this game, but other entries in the Devil Summoner lineage are playable on current hardware. If the detective-story-meets-demon-summoning flavor is what you are after, start with these two.

Title Release date Platform
RAIDOU Remastered: The Mystery of the Soulless Army June 19, 2025 Switch 2 / Switch / PS5 / PS4 / Xbox Series X|S / Steam (standard edition $43)
Soul Hackers 2 August 25, 2022 PS5 / PS4 / Xbox / Steam

4. Titles That Are Hard to Get on Current Hardware

For the game itself, you will be hunting down a used copy of either the Saturn version or the PSP version.

Version Release date In a nutshell
Sega Saturn version December 25, 1995 (Saturn Collection reissue, June 20, 1997) The version this guide follows. Armor defense is rock solid
PSP version December 22, 2005 (Best reissue, March 8, 2007) Adds difficulty selection and a bonus boss. Magic hits harder and the challenge is steeper

If you are starting today, the PSP version wins on availability and portability, while the Saturn version is the one for soaking up the original atmosphere. If you still own Saturn hardware, do yourself a favor and play it that way at least once. I still find that a Saturn controller in my hands is the way this game feels most right.

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August 19, 2026

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Final Thoughts: Devil Summoner Is the RPG That Perfected “Detective Drama Meets Demon Summoning”

Shin Megami Tensei: Devil Summoner is a Sega Saturn RPG released on December 25, 1995, with a PSP version following on December 22, 2005. This guide follows the Saturn version and covers maps for all 30 areas and 115 floors.

Three things carry you through: saving often with the Backupper, guarding against Mudo with Final Guard, and funding yourself by cashing in Magnetite. Tackle Event A first at Kitayama University, take Warps 2 to 5 to 7 in the Pseudo Astral Plane, and on B7F of the Ancient Tomb Labyrinth take Stairs 14 and then Warps 4 to 5 to 6. Memorize just those checkpoints and you will not get badly lost.

A gauntlet of back-to-back fights waits for you on B8F of the Ancient Tomb Labyrinth. Farm fusion material in the sewers and line up the Halo Helm and the Spriggan Vest before you go in.

SPOTGEEKS VERDICT

You come back to life in someone else’s body and start solving the city’s strange cases as a detective. That premise locks into the demon conversations and fusion so cleanly that the game still does not feel dated almost 30 years later. On the other hand, warps that behave differently depending on which way you are facing, and a protagonist whose instant death means instant game over, land as pretty unfair by modern standards. Which is exactly why it is worth playing with a map at your side.

If the port is never coming, the least we can do is preserve the maps ourselves.

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WRITER
Snicker Kitamura

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