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What Is a Soulslike? The 10 Best Soulslikes on Steam and PC (2026 Edition)
Die, learn, come back for more. That’s the soulslike loop in a nutshell.
If you’ve written the whole genre off as “way too hard for me,” you’re missing out. A soulslike isn’t just a difficult game — it’s a genre built around a very specific pleasure that only arrives on the other side of suffering. This guide covers everything from what actually defines a soulslike to the best ones you can play on Steam right now in 2026.
- What a soulslike actually is: the four defining pillars
- The genre’s history, from Dark Souls to Elden Ring
- The Steam Top 10 ranking for 2026
- A quick-pick chart by goal and difficulty
- The new games to watch in late 2026 (Duskbloods, Phantom Blade Zero and more)
- Beginner tips for surviving your first soulslike
Read straight through for a bird’s-eye view of the 2026 soulslike scene, or jump directly to whichever game has caught your eye. However you want to use it, it’s yours.
What Is a Soulslike?
In a single sentence: it’s an action RPG designed so that dying is how you learn.
The term “soulslike” stuck as shorthand for games built in the mold of the Dark Souls series, developed by FromSoftware. Ever since Dark Souls launched in 2011, studios of every size — scrappy indies and major publishers alike — have been building games in that style, and by now it has hardened into a genre of its own.
The Four Pillars of a Soulslike
1. Brutal difficulty and a real death penalty
Enemies hit hard, and one lapse in concentration will kill you. When you die you drop your currency — souls, XP, whatever the game calls it — and you have to fight your way back to your corpse to reclaim it. Putting real stakes on failure is exactly what makes success feel so good.
2. Boss fights that are all tension and payoff
You lose, again and again, learning the pattern a piece at a time, until the moment it finally goes down. Nothing else in gaming quite matches that rush. Bosses here aren’t walls dropped in your path — they’re trials, carefully built to be overcome.
3. Interlocking maps and shortcut design
The levels fold back in on themselves, and every bit of progress unlocks another shortcut. That “wait, this door connects to here?” moment is the whole joy of exploring one of these worlds.
4. A world told in fragments
The story never over-explains itself. You piece together what really happened from item descriptions, offhand NPC dialogue, and the way the architecture is laid out — and that detective work runs surprisingly deep.
A Short History: How Dark Souls Rewired Game Design
2009: It started with Demon’s Souls

FromSoftware released it on PS3, and its radical “learn by dying” philosophy landed like a bomb. Plenty of people called it needlessly punishing, but core players chasing the high of a hard-won victory embraced it with something close to religious fervor.
2011: The genre gets its name with Dark Souls

Its immaculate level design, its bottomless lore, and its weighty combat system left fingerprints on game design worldwide. Developers everywhere came away thinking “I want to make something like that” — and the soulslike genre was born out of exactly that impulse.
2019: A new shape with Sekiro

FromSoftware stripped out the RPG scaffolding entirely and rebuilt the formula around pure swordplay and the posture system. It swept Game of the Year awards and proved the studio had no interest in repeating itself.
2022: The genre’s summit, Elden Ring

The open world and the soulslike, fused into one. Three years after launch it still holds elite ratings on Steam, and it’s already spoken of as one of the all-time greats.
2024 onward: The indie free-for-all
Black Myth: Wukong, Nine Sols and others have arrived from studios outside FromSoftware, and critics have started saying some of them go beyond the soulslike template. The genre keeps diversifying and maturing.
Trace the “learn it by dying” design philosophy back far enough and you land in the classics of the Famicom (NES) era — the punishing action games of the day, like Ninja Gaiden and Castlevania.
The Best Soulslikes on Steam: The 2026 Ranking
Selections weigh Steam ratings, review volume, and sheer quality as a game.
🥇 No. 1: Elden Ring
| Accessibility | Graphics | Brutality | Depth | Total Score |
|---|---|---|---|---|
| 82 | 95 | 58 | 92 | 327 |
| Category | Details |
|---|---|
| Developer | FromSoftware (Japan) |
| Release Year | 2022 |
| Steam Reviews | Very Positive (92% / approx. 750,000) |
| Price | 9,240 yen (from 5,544 yen on sale) |
| Playtime | 60-200+ hours |
The summit of the genre. Calling it one of the greatest games ever made isn’t hyperbole.
FromSoftware’s razor-precise dungeon design was dropped into a vast open field, and the freedom to explore at your own pace blew the doors open for players who’d bounced off previous Souls games. A 92% positive rating across more than 750,000 reviews tells you everything about how well it lands. The Shadow of the Erdtree expansion is available now, too.
- Open-world design means that when you hit a wall, you can simply go somewhere else — the most freedom in the genre
- 92% positive across 750,000+ reviews, plus the Shadow of the Erdtree DLC piling on even more content
- Sale prices from 5,544 yen, sometimes 40% off list
- The 9,240 yen list price is steep — waiting for a sale is the smart move
- The map is so enormous that early on it’s easy to wander without ever finding where you’re supposed to go
▶ View on Steam: Elden Ring
🥈 No. 2: Sekiro: Shadows Die Twice
| Accessibility | Graphics | Brutality | Depth | Total Score |
|---|---|---|---|---|
| 38 | 86 | 97 | 70 | 291 |
| Category | Details |
|---|---|
| Developer | FromSoftware (Japan) |
| Release Year | 2019 |
| Steam Reviews | Overwhelmingly Positive (97%+) |
| Price | 8,360 yen (GOTY Edition, from 4,180 yen on sale) |
| Playtime | 30-60 hours |
No soulslike has ever nailed the pure pleasure of swordplay this cleanly. Leveling and gear lotteries are gone; what’s left is the posture system and a blade-to-blade reading war, and that austerity makes it one of a kind. The early game is a brick wall, but the moment it clicks, the entire game transforms in front of you. It took home a pile of Game of the Year awards.
- The posture-driven duel of read and counter-read is a thrill nothing else in the genre replicates
- A stack of Game of the Year awards and a 97%+ Steam rating back up the craftsmanship
- With no build system to hide behind, you get the rare experience of simply getting better
- Its accessibility score of 38 is the lowest in this ranking — there’s no leveling your way past a hard fight
- No character customization, and less exploration freedom than Elden Ring
▶ View on Steam: Sekiro: Shadows Die Twice – GOTY Edition
🥉 No. 3: Black Myth: Wukong
| Accessibility | Graphics | Brutality | Depth | Total Score |
|---|---|---|---|---|
| 75 | 98 | 62 | 73 | 308 |
| Category | Details |
|---|---|
| Developer | Game Science (China) |
| Release Year | August 2024 |
| Steam Reviews | Overwhelmingly Positive (95% / approx. 630,000) |
| Price | 7,590 yen |
| Playtime | 40-80 hours |
Built on the classic Chinese novel Journey to the West, this was one of the biggest gaming stories of 2024. Its calling cards are the staggering Unreal Engine 5 visuals and a combat system where you chain attacks to pry openings out of your enemies. As international outlets put it, it’s a great fit even for players who’ve grown tired of the genre’s cruelty — you can play far more aggressively here than in a typical soulslike. And the 107 bosses (optional ones included) are frankly absurd.
- Its graphics score of 98 is the highest in this ranking; the UE5 visuals rank among the best the medium has produced
- 95% positive across 630,000+ reviews, with a jaw-dropping 107 bosses to fight
- An aggressive playstyle actually works here, which makes it comparatively welcoming for newcomers
- Those high-end UE5 graphics demand a lot from your PC — mid-range rigs may struggle to run it smoothly
- It rarely goes on sale, and has been sitting at its 7,590 yen list price (as of May 2026)
▶ View on Steam: Black Myth: Wukong
No. 4: Lies of P
| Accessibility | Graphics | Brutality | Depth | Total Score |
|---|---|---|---|---|
| 62 | 84 | 78 | 75 | 299 |
| Category | Details |
|---|---|
| Developer | NEOWIZ (South Korea) |
| Release Year | 2023 |
| Steam Reviews | Very Positive (91% / approx. 38,000) |
| Price | 8,360 yen |
| Playtime | 30-50 hours |
A Korean-made soulslike that reimagines Pinocchio as Belle Epoque dark fantasy. Plenty of players will tell you it’s the best soulslike not made by FromSoftware. Weapon customization that lets you mix and match blades and handles, a push-and-pull between perfect guards and dodges, and a story that branches on whether you lie — and it all interlocks beautifully. The Overture DLC picked up strong reviews internationally as well.
- Mixing blades and handles lets you build a combat style that’s genuinely your own
- The Pinocchio-rooted dark fantasy world is the most distinctive setting in the genre
- The Overture DLC reviewed well too, so there’s plenty of extra content waiting
- Perfect-guard timing is tight, and it feels punishing until it becomes second nature
- At 8,360 yen it’s on the pricey side, and the difficulty is tuned for soulslike veterans
▶ View on Steam: Lies of P
No. 5: Nine Sols
| Accessibility | Graphics | Brutality | Depth | Total Score |
|---|---|---|---|---|
| 68 | 80 | 80 | 80 | 308 |
| Category | Details |
|---|---|
| Developer | Red Candle Games (Taiwan) |
| Release Year | May 2024 |
| Steam Reviews | Overwhelmingly Positive (95% / approx. 17,000) |
| Price | 3,400 yen |
| Playtime | 20-35 hours |
“Taopunk” is the coinage the developers use, and it fits perfectly: Taoism crossed with sci-fi and cyberpunk, wrapped in a 2D side-scrolling action game. It welds Sekiro-style parry-first combat to metroidvania exploration, and the result is unlike anything else out there. The hand-drawn art and the weight of its story both earned serious praise. It’s the kind of indie masterpiece that leaves fans asking how it stayed so under-the-radar in Japan.
- At 3,400 yen it’s among the cheapest games here, and with a 95% Overwhelmingly Positive rating it’s the value pick of the ranking
- Taopunk aesthetics plus Sekiro-style parry combat make for a genuinely singular experience
- The hand-drawn visuals and hard sci-fi story pull you in deeper than any 2D side-scroller has a right to
- Being a 2D side-scroller, it feels very different to control than the 3D soulslikes on this list
- Parry precision matters enormously, and the early bosses can feel like a hard wall
▶ View on Steam: Nine Sols
No. 6: Nioh 2
| Accessibility | Graphics | Brutality | Depth | Total Score |
|---|---|---|---|---|
| 55 | 76 | 85 | 92 | 308 |
| Category | Details |
|---|---|
| Developer | Team NINJA (Japan) |
| Release Year | 2020 (PC version 2021) |
| Steam Reviews | Very Positive (88%+ / roughly 50,000 reviews) |
| Price | 3,520 yen (Complete Edition) |
| Playtime | 60-100+ hours |
A homegrown Japanese soulslike built on Japanese-flavored dark fantasy and seriously deep build crafting. It’s set in the Sengoku era, you’re carving through yokai, and the combat system layers stance switching and yokai abilities into something genuinely rich. Plenty of players will tell you the mechanical depth here rivals anything FromSoftware has shipped. And the Complete Edition bundles every piece of DLC for 3,520 yen, which is absurd value.
- The Complete Edition packs all DLC for 3,520 yen, the best value on this entire list
- A 92 for depth, thanks to stance swapping and yokai skills that open up wild build freedom
- Sengoku-era Japan crossed with yokai folklore gives it a setting nothing else here can touch
- A 55 for accessibility, since stances, yokai skills, and ki management pile up fast early on
- The visuals are a 76 because it’s a 2020 game and looks a little dated by today’s bar
▶ View on Steam: Nioh 2 – The Complete Edition
No. 7: Dark Souls III
| Accessibility | Graphics | Brutality | Depth | Total Score |
|---|---|---|---|---|
| 62 | 76 | 80 | 88 | 306 |
| Category | Details |
|---|---|
| Developer | FromSoftware (Japan) |
| Release Year | 2016 |
| Steam Reviews | Overwhelmingly Positive (93%+ / roughly 200,000 reviews) |
| Price | 4,200 yen (as low as 1,680 yen on sale) |
| Playtime | 40-80 hours |
This is the one people call the culmination of the entire Dark Souls saga. It cashes in threads planted across the whole series, wraps them in a gorgeous end-of-the-world atmosphere, and hands you some of the best boss fights FromSoftware has ever designed, all at a noticeably faster tempo than its predecessors. “If you’re trying a soulslike for the first time, start here” is advice you’ll hear constantly, and it holds up: the world is smaller than Elden Ring’s, which makes it a cleaner way to feel what the genre is actually about.
- Sale prices start at 1,680 yen, making it the cheapest entry point on this list
- Over 200,000 reviews at 93% positive, a score that hasn’t budged in nearly a decade
- The tight, compact world design is the ideal way to learn what makes soulslikes tick
- It launched in 2016, so the visuals sit below the modern standard (76)
- Online multiplayer runs on aging server infrastructure and can get flaky
▶ View on Steam: DARK SOULS™ III
No. 8: ELDEN RING NIGHTREIGN
| Accessibility | Graphics | Brutality | Depth | Total Score |
|---|---|---|---|---|
| 78 | 90 | 62 | 80 | 310 |
| Category | Details |
|---|---|
| Developer | FromSoftware (Japan) |
| Release Date | May 30, 2025 |
| Steam Reviews | Very Positive (87% / roughly 72,000 reviews) *as of April 2026 |
| Price | 5,980 yen |
| Playtime | 30-60 hours (built around repeat runs) |
Take the world of Elden Ring, bolt on three-player co-op and roguelike structure, and this is what you get. The map reshuffles every run, and starting from level 1 to scavenge and upgrade your gear generates a kind of tension the mainline games never had. Reception was split at launch, but patch 1.02 added two-player deployment and tuned the characters, and the Steam score has climbed back to 87% positive. That’s off a sample of roughly 72,000 reviews, which is a big enough pool to trust. If you’ve been wanting to play a soulslike with friends, this is the one.
- The only soulslike here with three-player co-op, so you can actually bring friends
- Roguelike systems reshuffle the map and loot every run, so it resists burnout
- At 5,980 yen it sits in a fairly approachable price bracket for this list
- It’s designed around co-op rather than solo play, so going alone is harder and lonelier
- Every run starts back at level 1, so there’s little of the satisfaction of a single completed playthrough
▶ View on Steam: ELDEN RING NIGHTREIGN
No. 9: WUCHANG: Fallen Feathers
| Accessibility | Graphics | Brutality | Depth | Total Score |
|---|---|---|---|---|
| 58 | 88 | 75 | 70 | 291 |
| Category | Details |
|---|---|
| Developer | Leenzee Games (China) |
| Release Date | July 24, 2025 |
| Steam Reviews | Positive (80%+ / recovered after launch) *as of April 2026 |
| Price | Around 7,800 yen |
| Playtime | 40-70 hours |
A dark fantasy soulslike set in the dying years of Ming dynasty China, and one of 2025’s record-breaking sellers worldwide. Its Steam page got hammered at launch over PC optimization problems, but the team apologized immediately and pushed out fixes. That kind of straight-shooting response earned back a lot of goodwill, and the score has climbed back above 80% positive. The tangled, interlocking level design evokes the original Dark Souls, the transformation system gives you real variety, and the whole thing stands as proof that Chinese-made soulslikes are here to stay after Black Myth: Wukong kicked the door in.
- Late-Ming China is a setting almost nobody else is using, and it feels genuinely fresh
- An 88 for graphics, plus a transformation system that widens how you can approach fights
- It’s still recovering from those launch optimization issues (80%), so stability is worth watching
- A 58 for accessibility means it’s rough going, and guides are thinner than for anything else here
▶ View on Steam: WUCHANG: Fallen Feathers
No. 10: Nioh 3 – The Newest Entry in the Series
| Accessibility | Graphics | Brutality | Depth | Total Score |
|---|---|---|---|---|
| 65 | 90 | 85 | 92 | 332 |
| Category | Details |
|---|---|
| Developer | Team NINJA (Japan) |
| Release Date | February 6, 2026 |
| Steam Reviews | Very Positive (93%) |
| Metacritic (PS5) | 86 (zero negative critic reviews) |
| Price | 9,680 yen (tax included) |
| Playtime | 60-100+ hours |
“Easily the best game in the series.” That was the near-unanimous verdict from international reviewers on the biggest Japanese soulslike of 2026. It blew past a million copies faster than any previous Nioh, and its Metacritic critic page carries zero negative reviews, which almost never happens. GameSpew handed it a 100/100, Wccftech a 98/100, and “GOTY contender” started getting thrown around immediately. The series’ first open-field structure and the new dual samurai/ninja combat stances give it a genuine sense of reinvention, and that 93% Steam rating tops Nioh 2’s 88% to become the highest the series has ever posted.
- An 86 on Metacritic and 93% on Steam, the series’ best scores, with zero negative critic reviews
- Released February 2026 with the franchise’s first open-field design, so you’re playing something current
- A million copies sold in its first month backs up the “best in the series” talk
- At 9,680 yen it’s the priciest game on this list
- It carries over the Nioh systems wholesale, so newcomers face a steep learning curve early on
▶ View on Steam: Nioh 3
Quick-Pick Chart: Which Soulslike Is Right for You?
| If You’re… | Play This |
|---|---|
| New to soulslikes entirely | Elden Ring (open enough that you rarely get stuck) / Dark Souls III |
| After serious swordplay | Sekiro: Shadows Die Twice (all about deflection) / Nine Sols (deflection in 2D) |
| Chasing visual spectacle and blockbuster scale | Black Myth: Wukong (staggering Unreal Engine 5 graphics) |
| Looking for a masterpiece that isn’t FromSoftware | Lies of P (the best Korean-made entry) / Nine Sols |
| Playing with friends | ELDEN RING NIGHTREIGN (three-player co-op) |
| Hunting for the best value | Nioh 2 – The Complete Edition (all DLC for 3,520 yen) |
| Into Japanese settings and aesthetics | Sekiro: Shadows Die Twice / Nioh 2 |
| A fan of 2D action | Nine Sols |
| Wanting 2026’s GOTY contender | Nioh 3 (86 on Metacritic, 93% positive on Steam) |
Which New Soulslikes Are Coming in Late 2026?
Phantom Blade Zero – Launching September 9, 2026
A swordplay action RPG that bills itself as “kung fu punk,” currently in development at China’s S-GAME. It’s locked in for September 9, 2026 on PS5 and PC (Steam/Epic). The hook is fast, aggressive combat that pairs Sekiro-style parries with just-frame dodges, and the reaction to the trailers released so far has been overwhelmingly positive. No price has been announced yet, but this is the soulslike to watch in the back half of 2026.
Lords of the Fallen II – Due Sometime in 2026
The direct sequel to 2023’s Lords of the Fallen. The dual-layer world that lets you cross between Axiom and Umbral (the realm of the dead) is returning, and the studio is pushing things harder and nastier than the first game. It’s being positioned as the next big difficulty spike for players who finished Elden Ring and want somewhere to go next, so get it on your Steam wishlist.
The Duskbloods – FromSoftware Meets Nintendo Switch 2

A brand-new multiplayer action game FromSoftware is building for Nintendo Switch 2. Blood is the thematic spine: you play as one of the Twilight Bloodline, chasing the First Blood in matches of up to eight players in PvPvE (player versus player versus environment). It uses a “role system” borrowed from tabletop RPGs, which means you can expect the dense lore and learn-by-dying design FromSoftware is known for.
Watching what the studio behind Elden Ring and Sekiro can do with Nintendo’s new hardware is one of the most compelling storylines of 2026 for soulslike fans. It’s slated for release sometime in 2026 as a Nintendo Switch 2 exclusive with a simultaneous worldwide launch, though pricing and a firm date were still unannounced as of May 2026.
Soulslike Rites of Passage and How to Get Past Them
The Traps Beginners Fall Into
1. Swinging too early and too often
A soulslike isn’t a game about attacking, it’s a game about reading. Watch the enemy’s patterns, learn where the openings are. Panic gets you killed.
2. Ignoring your stamina bar
Nearly every soulslike runs on stamina. Get hit while your bar is empty and you cannot dodge out of it. Managing that meter is the line between living and dying.
3. Charging headfirst into a crowd
Peel enemies off one at a time. That’s the rule. Leaping into a mob and dying instantly is the most classic rookie mistake there is.
How to Break Through a Wall
Enjoy the fact that you can retry forever: A soulslike isn’t a game about dying, it’s a game about learning. Every death hands you information.
Rethink your gear and build: When you’re stuck, swap your equipment or your spell loadout. These games give you far more build room than you think.
Leave the hard boss for later: Elden Ring especially is open world, so if a fight is walling you, go clear a different region and come back a few levels stronger.
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Final Word: 2026 Is the Richest Year the Genre Has Ever Had
If you’ve been avoiding soulslikes because they look too hard, you’re exactly the person who should try one. The rush of finally putting a boss down, the pleasure of picking apart a world’s buried lore, the moment your homebrew build finally clicks into place: no other genre delivers those feelings.
If you’re picking one game to play in 2026, I’d push you toward Nioh 3 without hesitation. An 86 on Metacritic and 93% on Steam make it the best-reviewed entry the series has ever had, and the “best in the series” chatter is backed by what’s actually on screen. If value matters most, grabbing Nine Sols (3,400 yen) and Nioh 2 (3,520 yen) together is an outrageous amount of game for the money.
If you want the big blockbuster, Black Myth: Wukong is still one of the defining spectacles of 2024. And if the FromSoftware name is what you trust, Elden Ring and Sekiro: Shadows Die Twice are required reading. Then there’s the back half of 2026, with The Duskbloods and Phantom Blade Zero both waiting in the wings.
The soulslike scene in 2026 is stacked like never before. Nioh 3 is a GOTY contender, The Duskbloods pairs FromSoftware with Switch 2, and Phantom Blade Zero lands in September. With that much momentum, there has never been a better moment to get into the genre. If you only pick one, Nioh 3 or Elden Ring will not steer you wrong.
Die, learn, go again. That’s the whole genre in three words. And the payoff waiting on the other side is something no other kind of game can give you.
You’ll Love These If…
- You need to beat things on your own terms, no matter how long it takes
- You care more about combat depth than story in your RPGs
- You enjoy cryptic worldbuilding and digging into fan theories
- You’re a core gamer hunting for something you can sink dozens of hours into
You Might Want to Skip These If…
- Dying repeatedly stresses you out (there’s an adjustment period you have to push through)
- You want a clear narrative and a happy ending
- You prefer breezy games that keep moving
- You mainly play multiplayer or competitive games
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