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The full shutdown of ALL.Net and Aime, SEGA Fave’s network services for arcades, has entered its tenth day. As of 9:00 a.m. on November 10, 2026, the company has announced that there is still no estimate for when service will resume.
The outage began at 3:00 p.m. on November 1. In response to unauthorized access, SEGA Fave took ALL.Net-related services and Aime down across the board, and from that point arcade operators have been running for nearly a full ten days with their network features gone.
It isn’t as though nothing has happened across those ten days. In the November 8 report, some Bandai Namco titles returned to operation on a trial basis. SEGA’s own flagship titles, meanwhile, remain under maintenance. Recovery is not arriving all at once; the timeline is splitting along manufacturer lines.
The next official report has been scheduled for around 9:00 a.m. on November 12. Here is the sequence of events so far, plus what is running and what is still dark right now.
How long have ALL.Net and Aime been down?
The shutdown started at 3:00 p.m. on November 1, 2026. By the November 10 announcement, it had entered its tenth day.
After detecting unauthorized access, SEGA Fave fully suspended ALL.Net-related services and Aime. Aime is the authentication backbone that links cabinets in arcades to player accounts, so when it goes down, score saving, card authentication and online matchmaking all stop working together.
And in its 9:00 a.m. report on November 10, the company stated plainly that no estimate for resumption can be given. Being unable to name a recovery window even on day ten indicates this is not simply a matter of bringing servers back up.
Which titles are running and which are still offline?
Some Bandai Namco titles have resumed on a trial basis, while SEGA’s flagship titles remain under maintenance.
| Category | Example titles | Status as of November 10 |
|---|---|---|
| Bandai Namco titles | Taiko no Tatsujin, Mobile Suit Gundam Extreme VS. 2 Infinite Boost | Resumed operation on a trial basis per the November 8 report |
| SEGA titles | CHUNITHM, maimai DX | Still under maintenance |
There is a reason for that split. ALL.Net is a shared platform that third-party titles ride on as well, and each title leans on its features to a different depth. The recovery appears to be moving in a specific order: bring back what only needs authentication first, and leave the titles that handle user data heavily for later.
Still, these have been a brutal ten days for the rhythm game crowd. Play data in both CHUNITHM and maimai DX is built on the assumption of a network connection, so with the cabinets down you can’t even opt for “playable, but nothing gets recorded.”
When is the next report coming?
The next status report is scheduled for around 9:00 a.m. on November 12, 2026.
Through this outage, SEGA Fave has kept to a roughly every-other-day reporting cadence. It reported a partial resumption on November 8, said on November 10 that no estimate was available, and the next one lands November 12. As a frequency for releasing information, that’s honest enough, but the recovery window that actually matters is still unstated on day ten.
I’d rather not guess at “how many more days.” All the company has put out at this point are two facts: the shutdown continues, and the next report has a date. Writing that nothing beyond that is known is the accurate call.
What should players and arcade operators watch out for?
Any way of playing that uses network features has to wait for the November 12 report. That narrows the to-do list to three items.
- Check an arcade’s social accounts or official site for operating status before heading out (recovery is proceeding manufacturer by manufacturer, so conditions vary from venue to venue)
- For titles that require an Aime link, plan your session on the assumption that authentication will fail
- Treat any “it’s back up” claim from outside official channels as unconfirmed until you match it against SEGA Fave’s announcements
That third one quietly matters most. With some titles entering trial operation, “it works” and “it doesn’t” are easy to mix up right now. The only benchmark is the official report.
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Summary: no resumption date even on day ten, next checkpoint is November 12
The full shutdown of ALL.Net and Aime began at 3:00 p.m. on November 1, 2026, and as of 9:00 a.m. on November 10 it was in its tenth day. SEGA Fave announced that no estimate for resumption can be given. Bandai Namco’s Taiko no Tatsujin and Mobile Suit Gundam Extreme VS. 2 Infinite Boost resumed operation on a trial basis per the November 8 report, while SEGA’s CHUNITHM and maimai DX remain under maintenance.
The next report is due around 9:00 a.m. on November 12. No new confirmed information is expected before then.
Ten days of network failure in the arcade space is long enough to reshape a player’s weekly routine. Recovery splitting by manufacturer is exactly what you’d expect given that ALL.Net is a shared platform, and structurally it makes sense that SEGA’s own titles look like they’re being handled last. None of that lightens the weight of “no estimate available” arriving on day ten.
Checking operating status before you leave the house is a required step for a while yet.
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Nokko Oda














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