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The sheer density of what Square Enix unloaded at Makuhari Messe went past anything the datamine crowd had braced for. The next FINAL FANTASY XIV expansion, FINAL FANTASY XIV: Evercold (Hakugin no Wanderer in Japan), arrives February 23, 2027, with early access opening February 19, 2027 and preorders going live on November 4, 2026. The one thing everybody actually wanted — a date — finally has a date.
Announced alongside it: a new Job called Zephyr. It is a physical ranged DPS that fires a crossbow while commanding Nephele, a raptor-type familiar, and Patch 8.0 ships it together with Bastion, the tank revealed earlier at the European Fan Festival, for two new Jobs in one expansion. Two Jobs at launch is a statement of scale all by itself.
But the real center of this expansion is probably the raid tier, not the Job list. Alliance Raids are being split into first and second halves, and a brand-new Alliance Raid Savage tier is being added on top. Rewards in eight-player Savage raids drop loot rolls entirely in favor of personal coffers. Gauntlet of Power, a mode that lets everyone from Level 51 to 110 queue into the same content, is coming too. This is an expansion that rewires how endgame itself is structured.
Below is a breakdown of everything Square Enix made official at the Tokyo Fan Festival, in order: the dates, the new Jobs, the player town, the raid overhaul, and what Patch 8.1 has lined up. Note that the keynote at April’s North American Fan Festival had the expansion pegged for January 2027, so this announcement is the current schedule of record.
When does Evercold launch? Early access and preorder dates
The launch date is February 23, 2027, and early access starts four days earlier on February 19, 2027. Preorders open November 4, 2026, with preorder bonus items included.
| Item | Date |
|---|---|
| Official launch | February 23, 2027 |
| Early access | February 19, 2027 |
| Preorders open | November 4, 2026 (preorder bonus items included) |
| Benchmark tool release | Early December 2026 (includes character creation) |
The benchmark tool landing in early December includes a character creation feature, and a live stream is scheduled around it. Anyone measuring their rig and anyone itching to rebuild their character’s face both have a reason to make December loud. No price has been announced as of November 1, 2026.
What kind of Job is Zephyr? A physical ranged DPS with the familiar Nephele
Zephyr is a physical ranged DPS that fights by firing a crossbow and directing Nephele, a raptor-type familiar. It is not a Job that resolves purely through shooting; there is always a second body to steer.
Physical ranged has been a locked three-Job slot — Bard, Machinist, Dancer — for a very long time. Drop a familiar handler into that slot and the whole shape of the rotation changes relative to those three. The summoner-style instinct of keeping a pet alive and positioned has to coexist with the physical ranged instinct of farming uptime through movement, and how that actually feels is impossible to call before it is in players’ hands.
Bastion, the new tank, was already revealed at the European Fan Festival, and Patch 8.0 adds both Jobs. Two new Jobs in a single expansion is Stormblood-era density. Block out time to try both before committing to a main.
Hjartadunur, the second player town, and Fylgja, the new allied tribe
Evercold adds Hjartadunur as a second player town. Two hub cities in one expansion means traffic — and players — spread across more destinations.
Both Fargarth and Hjartadunur come with platforming sections built around hopping between footholds. Square Enix’s own description is that the Fargarth course is flat-out difficult, which suggests this is somewhere you clear on skill, not somewhere you mount up and glide through. In a game with no fall damage, the only thing a bad jump costs is the climb back up, and that is exactly the kind of obstacle that eats an evening.
The new allied tribe is Fylgja, a race of magitek dolls. Dolls standing in as an allied tribe is a rare slot for this series, and how the quest writing handles that is worth looking forward to. A new character was shown as well: Lagertha, first mate of the water continent-ship. Her design reads as a deliberate echo of Ysayle, the Lady of Ice, and the reaction to a single reveal cut made that plain.
How are Alliance Raids changing? Separate matchmaking for each half
Alliance Raids are being rebuilt so that the first and second halves matchmake separately. The first clear still requires progressing from the front half into the back half, but every run after that can start from either side.
The long-standing weakness of 24-player content is attrition: people drop before the group ever reaches the back half. Splitting the halves into independent queues answers the “I just need the second half” use case directly. Square Enix also stated outright that the reward structure is changing significantly, with details to follow at a later date.
On top of that comes an entirely new tier: Alliance Raid Savage. It is built for eight players rather than 24, across two battle stages. The mechanical difficulty is described as roughly in line with the third floor of a traditional Savage tier, and the rewards are raid gear upgrade items. A permanent slot for “take the Alliance Raid soundtrack and bosses head-on with eight people” reshapes the weekly routine quite a bit.
What are Gauntlet of Power and Build-Up Gear?
Gauntlet of Power is new content in which a party of four battle Jobs takes down dungeon bosses back to back. The headline feature is balance adjustment, which lets Level 51 through 110 sit in the same queue.
| New feature | What has been officially announced |
|---|---|
| Gauntlet of Power | Four-player parties clear dungeon bosses consecutively. Levels 51 to 110 queue together via balance adjustment. Bosses are drawn at random from the 200-plus already implemented, with patch additions folded in. Only bosses the participating players have already unlocked can appear |
| Build-Up Gear | Equipment that grows across two patches, which make up one season. Two varieties are planned: season gear and raid gear |
| Alliance Raid Savage | Eight players, two battle stages. Difficulty is comparable to the third floor of a traditional Savage tier; rewards are raid gear upgrade items |
The 200-plus boss pool is the part that does the work here. Because only bosses a participant has unlocked can show up, the players who actually walked through old expansion dungeons end up with the deepest rotation. Designing the queue to absorb level gaps also lowers the barrier for a returning player trying to play alongside friends who never stopped.
The concern is worth stating too. Balance adjustment is convenient, but when damage profiles and available abilities differ wildly across level bands, the “adjusted but still not meshing” feeling tends to stick around. That one comes down to post-launch tuning.
Eight-player Savage rewards move from loot rolls to personal coffers
Rewards in eight-player Savage raids are switching from loot rolls to individual drops in personal coffers. A clear hands out raid gear exchange items, which players then trade in for the equipment itself.
This looks minor and is anything but. The entire phenomenon of a party’s mood turning on a loot roll simply stops existing. And raid gear will have editable substats with no materia slots — guaranteed slots included. Because each piece arrives with the maximum substats for its item level and those can be freely reallocated, the concept of a slot becomes unnecessary by design.
Acquisition limits on upgrade items are tiered. For the first tier, even-numbered patches allow one per floor of eight-player Savage per week, while odd-numbered patches remove the weekly cap entirely. The second tier comes from eight-player Alliance Raid Savage in odd-numbered patches, at one per floor per week. Even and odd patches effectively swap what you are farming, so the weekly routine is worth rethinking before launch.
What is coming in Patch 8.1? PvP Hall of the Novice and a real housing update
Patch 8.1 implements a PvP Hall of the Novice alongside a large-scale PvP update and assorted system adjustments.
PvP has been the one area left standing with almost no onboarding. If a Hall of the Novice gives it an actual on-ramp, the number of players dumped into Crystalline Conflict with no idea how to win a match drops sharply.
Housing also gets its real update, starting in Patch 8.1. A feature for customizing interior size is being added, and resizing will cost gil. The housing UI is being rebuilt as well, and furnishings will be placeable in midair. UI updates are planned to roll out in stages from 8.2, though whether the whole thing gets overhauled at once is still under consideration.
For completeness on what was already known: the Evangelion collaboration is being built as an Alliance Raid, and the teaser carried narration from Misato. A FINAL FANTASY VII remake series crossover eight-player raid was also announced at the European Fan Festival. There is enough collaboration content stacked up here to fill an article on its own.
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Everything announced for FINAL FANTASY XIV: Evercold
The key facts, one more time. Evercold launches February 23, 2027, with early access on February 19, 2027 and preorders from November 4, 2026. The new Jobs are the physical ranged DPS Zephyr and the tank Bastion, both arriving in Patch 8.0. The second player town is Hjartadunur, and the new allied tribe is Fylgja.
The raid story rests on three pillars: splitting Alliance Raids into two halves, adding an Alliance Raid Savage tier, and moving eight-player Savage rewards to personal coffers. Gauntlet of Power seats Levels 51 to 110 together and pulls bosses at random from a pool of more than 200. Patch 8.1 brings the PvP Hall of the Novice and the start of the real housing update. And early December delivers a benchmark with character creation built in.
The heaviest thing in this announcement is not the launch date. It is that the etiquette of endgame is changing. Loot rolls gone in favor of personal coffers, raid gear with no guaranteed materia slots, Alliance Raids split front and back, Gauntlet of Power open from Level 51 — every one of those pushes in the same direction, thinning out the structure that punishes you for not running with a static. Behind the flashy two-new-Jobs headline, this is an expansion where the design philosophy moved further than the feature list.
Rebuild the character in December’s benchmark, then be ready for early access on February 19. The next two months are already booked.
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Nokko Oda












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