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Ever stared at FromSoftware’s catalog and thought, “Okay, but where do I actually start?” It’s not just Dark Souls and Elden Ring, either — dig back through the studio’s history and you’ll turn up Armored Core VI, Metal Wolf Chaos, Tenchu, Otogi. There’s a lot more buried in there than the “games that kill you” reputation suggests.
For this piece we ranked 13 major FromSoftware titles, scoring each one out of 100 points across four axes: accessibility, graphics, brutality, and replay value. Soulsborne, mech action, ninja stealth — it’s all here, in our definitive 2026 edition.
You’ll find a difficulty comparison chart, a price breakdown, and the full scoring table below. Use it to find the one game that actually fits you.
We also explain how to read the scoring axes and pick accordingly, so stick with us to the end.
All 13 FromSoftware Games Compared: Difficulty, Price, and Platforms
Start with the big picture. Difficulty runs on a five-star scale, with five stars being the most punishing. Prices are standard list prices on Steam and the PlayStation Store as of May 2026.
| Title | Year | Difficulty | Price (list) | Platforms |
|---|---|---|---|---|
| Elden Ring | 2022 | ★★★☆☆ | Steam 9,240 yen | PS4 / PS5 / Xbox / PC |
| Dark Souls III | 2016 | ★★★★☆ | Steam 5,940 yen | PS4 / Xbox One / PC |
| ARMORED CORE VI FIRES OF RUBICON | 2023 | ★★★☆☆ | Steam 8,690 yen | PS4 / PS5 / Xbox / PC |
| Bloodborne | 2015 | ★★★★☆ | PS Store, around 4,023 yen | PS4 / PS5 (backward compatibility) only |
| SEKIRO: SHADOWS DIE TWICE | 2019 | ★★★★★ | Steam 7,590 yen | PS4 / PS5 / Xbox / PC |
| Demon’s Souls (PS5 remake) | 2020 | ★★★☆☆ | PS Store 8,690 yen | PS5 exclusive |
| Dark Souls Remastered | 2018 | ★★★★☆ | Steam 4,730 yen | PS4 / Xbox / Switch / PC |
| Dark Souls II | 2014 | ★★★☆☆ | Steam 5,720 yen | PS4 / Xbox One / PC |
| ARMORED CORE: FOR ANSWER | 2008 | ★★★★★ | Used copies only (PS3/Xbox 360) | PS3 / Xbox 360 |
| Another Century’s Episode | 2005 | ★★★☆☆ | Used copies only (PS2) | PS2 (Japan exclusive) |
| Tenchu (the FromSoftware-involved entries) | 2003 onward | ★★★☆☆ | Used copies only (PS2/Wii, etc.) | PS2 / Xbox / PSP / Wii |
| Otogi: Myth of Demons | 2002 | ★★★☆☆ | Used copies only (Xbox) | Xbox |
| METAL WOLF CHAOS XD | 2019 (XD version) | ★★☆☆☆ | Steam 2,050 yen | PC / PS4 / Xbox One |
With that out of the way, let’s dig into each title in ranked order.
The SpotGeeks Scorecard: Accessibility, Graphics, Brutality, and Replay Value, Each Out of 100
We scored every game out of 100 points on four separate criteria. A high “brutality” score means the game is punishing; a high “accessibility” score means it’s welcoming to newcomers. Don’t just read the totals — pick based on the axis that matters most to you.
| Title | Accessibility | Graphics | Brutality | Replay Value | Total Score |
|---|---|---|---|---|---|
| Elden Ring | 82 | 95 | 58 | 92 | 327 |
| Dark Souls III | 62 | 76 | 80 | 88 | 306 |
| ARMORED CORE VI | 65 | 88 | 72 | 80 | 305 |
| Bloodborne | 55 | 78 | 78 | 80 | 291 |
| SEKIRO | 38 | 86 | 97 | 70 | 291 |
| Demon’s Souls (PS5 remake) | 66 | 92 | 63 | 68 | 289 |
| Dark Souls Remastered | 52 | 65 | 76 | 82 | 275 |
| Dark Souls II | 60 | 62 | 65 | 85 | 272 |
| ARMORED CORE: FOR ANSWER | 35 | 55 | 88 | 72 | 250 |
| Another Century’s Episode | 62 | 42 | 55 | 65 | 224 |
| Tenchu | 52 | 42 | 62 | 68 | 224 |
| Otogi: Myth of Demons | 62 | 40 | 55 | 60 | 217 |
| METAL WOLF CHAOS XD | 60 | 45 | 48 | 52 | 205 |
Elden Ring tops the accessibility column at 82. On graphics, the PS5-exclusive Demon’s Souls remake hits 92 and AC VI lands at 88 — exactly the numbers you’d expect from current-gen hardware. Brutality is a blowout: Sekiro takes it at 97, with AC: FOR ANSWER a distant second at 88. And replay value belongs to Elden Ring at 92 by a mile. Factor in the DLC and you’re clearing 200 hours, guaranteed.
No. 1: Elden Ring — The Best Possible Introduction to FromSoftware
| Accessibility | Graphics | Brutality | Replay Value | Total Score |
|---|---|---|---|---|
| 82 | 95 | 58 | 92 | 327 |
If you’ve never touched a FromSoftware game, Elden Ring is the one to play first. No debate. Since its 2022 release it has swept Game of the Year awards worldwide and pushed past 25 million copies shipped — a genuine monster of a title.
Its defining feature is that enormous open world. Earlier Souls games funneled you down a linear sequence of stages, but Elden Ring lets you pick whichever region you feel like tackling. Stuck on a boss? Go level up somewhere else and come back. That alone drastically cuts down on the moments where you feel truly walled off.
The Spirit Ashes system is another huge assist for newcomers — you summon a spectral NPC to fight alongside you during boss encounters. Having put in the hours across plenty of FromSoftware games, the SpotGeeks editorial team can say flatly that Spirit Ashes are a well-designed safety net, not a crutch.
Elden Ring at a Glance
| Item | Details |
|---|---|
| Release date | February 25, 2022 |
| Developer / publisher | FromSoftware / Bandai Namco Entertainment |
| Platforms | PS4 / PS5 / Xbox Series X|S / Xbox One / PC (Steam) |
| Steam price (list) | 9,240 yen (as of May 2026) |
| Difficulty | ★★★☆☆ (the most newcomer-friendly Souls game) |
| Time to complete | 50-80 hours for the main game / 100+ hours with the DLC |
- Spirit Ashes and Ashes of War let you dial in your own difficulty
- Tackle areas in any order and shelve a boss for later
- Deep story co-created with George R. R. Martin
- The map is so vast it’s easy to lose your bearings
- Late-game bosses spike sharply in difficulty
No. 2: Dark Souls III — The Series Peak and Its Most Refined Combat
| Accessibility | Graphics | Brutality | Replay Value | Total Score |
|---|---|---|---|---|
| 62 | 76 | 80 | 88 | 306 |
Ask the fanbase to name the best game in the series and Dark Souls III comes up more than any other. It launched in 2016 and its Steam reviews still sit at Very Positive to this day.
It inherits the best of Dark Souls and Dark Souls II while quietly fixing nearly everything people complained about. Camera behavior, how Estus flasks feel to use, shorter load times — the polish runs all the way down to the small stuff. “Once you’ve played DS3, you can’t go back to the first game’s controls” is a sentiment plenty of players will nod along to.
There’s no Elden Ring-style safety net here — no Spirit Ashes. Beating a boss demands pure execution and hard-won knowledge. If Elden Ring stopped feeling like enough, Dark Souls III is unambiguously your next stop.
Dark Souls III at a Glance
| Item | Details |
|---|---|
| Release date | March 24, 2016 |
| Platforms | PS4 / Xbox One / PC (Steam) |
| Steam price (list) | 5,940 yen (as of May 2026) |
| Difficulty | ★★★★☆ |
| Time to complete | 40-60 hours |
- The coolest boss roster in the entire series
- Wildly addictive New Game+ runs and PvP
- The last Souls game Hidetaka Miyazaki directed
- None of Elden Ring’s difficulty-easing options
- The difficulty curve spikes hard in the back half
No. 3: Armored Core VI: Fires of Rubicon — FromSoftware’s New Direction and 2023’s Best Mech Action Game
| Accessibility | Graphics | Brutality | Replay Value | Total Score |
|---|---|---|---|---|
| 65 | 88 | 72 | 80 | 305 |
“So Armored Core went Soulslike, huh?” Not quite. AC VI is a straight-down-the-middle FromSoftware action game built around mech customization and brutally tough boss fights. It launched August 25, 2023, scored 87 on Metacritic (PS5 version), and marked the series’ first all-new entry in a decade.
The setting is a planet called Rubicon 3. Corporations, governments, and insurgents are all clawing at each other over a mysterious substance known as Coral, and you drop into that war as a hired merc. There are five chapters and 58 missions, with branching routes leading to three distinct endings. When the SpotGeeks editorial team went back for all three, the third playthrough turned out to be genuinely breathtaking.
The headline feature is just how freely you can build your AC. Frames, weapons, boosters — you assemble the whole thing yourself, balancing weight, mobility, and firepower to taste. The stagger system sits at the heart of every boss fight: pour on damage to break the enemy’s posture, then unload for massive damage. That tension holds up against anything in the Souls games.
Armored Core VI: Fires of Rubicon at a Glance
| Item | Details |
|---|---|
| Release date | August 25, 2023 |
| Developer / publisher | FromSoftware / Bandai Namco Entertainment |
| Platforms | PS4 / PS5 / Xbox One / Xbox Series X|S / PC (Steam) |
| Steam price (list) | 8,690 yen (as of May 2026) |
| Difficulty | ★★★☆☆ (bosses are punishing, but the right build gets you through) |
| Time to complete | 20-30 hours for the main story / 40-50 hours for all endings |
- Unmatched freedom in how you build your mech
- Three endings make repeat playthroughs worth it
- Playable on every current platform (PS4/PS5/Xbox/PC)
- Mission-based structure, not an open world
- The build system takes real knowledge and feels opaque at first
[No. 4] Bloodborne | The One-of-a-Kind Gothic Horror Soulslike That Forces You to Attack
| Accessibility | Graphics | Brutality | Replay Value | Total Score |
|---|---|---|---|---|
| 55 | 78 | 78 | 80 | 291 |
Bloodborne is a PS4-exclusive Soulslike set in Yharnam, a fictional city dripping with medieval Gothic horror. Its defining trait is that it forces an aggressive playstyle on you — the polar opposite of Dark Souls — because shield-based defense is essentially off the table.
The Rally system lets you win health back if you land a hit immediately after taking one. In other words, the game demands you swing back the instant you get clipped. Once it clicks, the rush is enormous. And the sheer density of its atmosphere and world-building puts it in a class of its own among FromSoftware’s entire catalog.
The downside is that it’s locked to PS4/PS5 — no Steam, no Xbox. It also never holds a steady 60fps, so judged against modern action games, the way it plays can feel dated.
Bloodborne at a Glance
| Item | Details |
|---|---|
| Release date | March 26, 2015 |
| Platforms | PS4 / PS5 (backward compatibility) only |
| PS Store price (list) | Around 4,023 yen (as of May 2026) |
| Difficulty | ★★★★☆ |
- A Gothic horror world you simply can’t get anywhere else
- The Rally system turns aggressive play into pure pleasure
- Add the Hunter’s Nightmare DLC and the replay value climbs high
- PS4/PS5 exclusive — no Steam or Xbox version
- No locked 60fps, so the action feels a touch heavy
[No. 5] Sekiro: Shadows Die Twice | The Peak of Punishment and FromSoftware’s Purest Action Game
| Accessibility | Graphics | Brutality | Replay Value | Total Score |
|---|---|---|---|---|
| 38 | 86 | 97 | 70 | 291 |
Judged strictly as an action game, Sekiro is the hardest thing FromSoftware has ever shipped. It’s set in Sengoku-era Japan, where you play the one-armed shinobi known as Sekiro on a quest to take down the man who killed his adoptive father.
The decisive break from the rest of the Souls lineage: you can’t grind levels to lower the difficulty. There is no RPG-style brute-force escape hatch. Everything runs through the posture gauge, a system built entirely around deflecting attacks until an enemy’s guard shatters. Skill is the only currency.
The swordplay is overwhelmingly satisfying. Learning a boss’s rhythm and then parrying a full string cleanly produces a high nothing else in FromSoftware’s library matches — I’ll say that flatly. That said, I’d hold off on pushing this one on newcomers.
Sekiro: Shadows Die Twice at a Glance
| Item | Details |
|---|---|
| Release date | March 22, 2019 |
| Platforms | PS4 / PS5 / Xbox One / Xbox Series X|S / PC (Steam) |
| Steam price (list) | 7,590 yen (as of May 2026) |
| Difficulty | ★★★★★ (hardest in the catalog — no leveling your way out) |
- The finest swordplay FromSoftware has ever built
- Brutality score of 97 — beating it feels like nothing else
- Swept multiple Game of the Year awards in 2019
- You can’t grind levels to soften the difficulty
- Start here as a newcomer and the odds of bouncing off are high
[No. 6] Demon’s Souls (PS5 Remake) | PS5 Exclusive — The Origin Point, Rebuilt With Modern Tech
| Accessibility | Graphics | Brutality | Replay Value | Total Score |
|---|---|---|---|---|
| 66 | 92 | 63 | 68 | 289 |
This is where all of it began. Released on PS3 in 2009, Demon’s Souls became the blueprint for every Souls game that followed. In 2020 it returned as a gorgeous ground-up remake by Bluepoint Games, launching alongside the PS5 itself.
The remake is exceptionally well made. The PS5’s SSD reduces load times to virtually nothing, and the visuals have been dragged fully up to modern standards — the Metacritic score sits at a stellar 92. The balance stays faithful to the original, including its signature quirk of regular enemies being tougher than the bosses. The catch is that it’s PS5-only, so if you don’t own the hardware, it’s off the table entirely.
Demon’s Souls (PS5 Remake) at a Glance
| Item | Details |
|---|---|
| Release date | November 12, 2020 (PS5 remake) |
| Platforms | PS5 exclusive |
| Price (list) | 8,690 yen (as of May 2026) |
| Difficulty | ★★★☆☆ (unusual design where regular enemies outclass the bosses) |
- Metacritic 92 — the remake quality is beyond dispute
- Near-instant loads on the PS5 SSD, the smoothest experience in the whole lineage
- A historic game that lets you play the origin of the Souls formula
- PS5 only — nothing on PC, Xbox, or Switch
- Replay value runs low; there’s not much pulling you into a second run
[No. 7] Dark Souls: Remastered | Where the Whole Legend Started
| Accessibility | Graphics | Brutality | Replay Value | Total Score |
|---|---|---|---|---|
| 52 | 65 | 76 | 82 | 275 |
This is the remaster of the first Dark Souls. When the original hit PS3 in 2011, it stunned the industry — nobody was sure you were allowed to make a game this hard and this compelling at the same time. The 2018 remaster cleaned up the visuals and performance, so there’s a comfortable way to play it today.
What sets Dark Souls apart is the sheer elegance of its interconnected world. From the Undead Asylum in the opening hours all the way to Anor Londo, every area physically links to the next. The moment a shortcut clicks open is one of the great experiences in the medium. It’s also the only Souls game playable on Switch, which counts for a lot.
Dark Souls: Remastered at a Glance
| Item | Details |
|---|---|
| Release date | May 25, 2018 (remaster) |
| Platforms | PS4 / Xbox One / Nintendo Switch / PC (Steam) |
| Steam price (list) | 4,730 yen (as of May 2026) |
| Difficulty | ★★★★☆ |
- Switch support makes it the only Souls game you can play handheld
- That interconnected map design and the thrill of every shortcut
- One of the cheapest entries on Steam — excellent value
- The camera handles differently than in Dark Souls III or Elden Ring
- Weakest visuals in the series — the age shows
[No. 8] Dark Souls II | The Series’ Black Sheep — and Still the Real Thing
| Accessibility | Graphics | Brutality | Replay Value | Total Score |
|---|---|---|---|---|
| 60 | 62 | 65 | 85 | 272 |
Dark Souls II is the only entry in the series that Hidetaka Miyazaki didn’t direct. Fans tend to file it under “the odd one out” or “divisive.” But actually sit down and play it, and you’ll find it’s far from a bad game.
Its strengths are weapon and gear variety plus an enormous amount of collectible content. The system for converting boss souls into weapons and spells is unusually deep, and its replay value score of 85 is one of the highest in the series. Still, the rough edges are real: some hitboxes are unforgiving, and enemies notice you from absurd distances. Skip it as an entry point — this one’s for completionists working through the full catalog.
Dark Souls II at a Glance
| Item | Details |
|---|---|
| Release date | March 13, 2014 |
| Platforms | PS4 / Xbox One / PC (Steam) |
| Steam price (list) | 5,720 yen (as of May 2026) |
| Difficulty | ★★★☆☆ |
- Replay value of 85 — no other entry offers this much gear and weaponry to collect
- Miyazaki’s absence gives it a strange charm all its own
- Rough design decisions crop up throughout
- A poor choice as your first FromSoftware game
[No. 9] Armored Core: For Answer | NEXT at Full Speed and One of the Cruelest Difficulty Curves Around
| Accessibility | Graphics | Brutality | Replay Value | Total Score |
|---|---|---|---|---|
| 35 | 55 | 88 | 72 | 250 |
Armored Core: For Answer (AC4A) is a 2008 mech action game for PS3 and Xbox 360. A direct sequel to Armored Core 4, it’s built around hyper-fast combat between fourth-generation machines called NEXTs. Mastering acceleration, inertia, and boost management is the entire game, and the learning curve is among the steepest anywhere in FromSoftware’s catalog.
That brutality score of 88 comes from the late-game missions and the final boss. Legendary encounters like SPIRIT OF MOTHERWILL and ANSWERER were strong enough that gaming magazines of the era openly called them unfair. But the payoff when you finally break through is equally outsized. There are three branching endings, and the way your playstyle and choices reshape the conclusion gives the scenario real weight.
It remains PS3/Xbox 360 only, with no announced port to current hardware (as of May 2026). You’ll need the original console or a compatible machine. I’ll say it plainly: this is the game you end up chasing after Armored Core VI gets you into the series and you start wanting something harder-edged.
Armored Core: For Answer at a Glance
| Item | Details |
|---|---|
| Release date | March 19, 2008 (Japan) |
| Developer / publisher | FromSoftware / Bandai Namco Games |
| Platforms | PS3 / Xbox 360 (no current-gen port) |
| Price | Secondhand market only (roughly 1,000–3,000 yen) |
| Difficulty | ★★★★★ (extremely steep learning curve) |
| Endings | Three (branching based on your choices) |
- Three branching endings push the replay value way up
- The hyper-speed NEXT combat feels like nothing else
- The most hardcore Armored Core there is — clearing it lands differently
- Never ported to current hardware — you need an actual PS3 or Xbox 360
- One of the toughest skill ceilings in FromSoftware’s entire catalog
[No. 10] Another Century’s Episode (A.C.E.) | The PS2 Miracle That Put Gundam and Macross in One Box
| Accessibility | Graphics | Brutality | Replay Value | Total Score |
|---|---|---|---|---|
| 62 | 42 | 55 | 65 | 224 |
Another Century’s Episode — A.C.E. to anyone who owned it — is a mecha action game FromSoftware developed exclusively for the PlayStation 2 in 2005. Its hook is the crossover roster: 38 playable machines pulled from Gundam, Macross, Fafner in the Azure, Eureka Seven and more, all sharing the same battlefield.
The structure is mission-based 3D mecha action. Combos chain melee strikes into sub-weapons, and the sheer joy of screaming across a huge open airspace at full boost was unmatched among PS2 mecha games. It hit No. 1 on the PS2 charts right after launch and built a devoted following in Japan.
Three sequels followed: A.C.E. 2 (2006), A.C.E. 3 (2007), and the PS3 entry A.C.E. R (2009). None of them are available digitally today, so a used PS2 disc is the only way in. Licensing headaches make a re-release effectively impossible, which turns this into a genuine lost gem — if you still have the hardware, grab it.
Another Century’s Episode: The Specs
| Item | Details |
|---|---|
| Release Date | January 27, 2005 |
| Developer / Publisher | FromSoftware / Bandai Namco Games |
| Platforms | PS2 (Japan-exclusive) |
| Price | Used market only (roughly 500-2,000 yen) |
| Difficulty | ★★★☆☆ |
| Playable Mecha | 38 (crossover roster from multiple anime series) |
- Gundam, Macross and other icons sharing one roster
- One of the most polished mecha action games of the PS2 era
- Cheap and easy to find secondhand
- PS2 only with no digital release — you’ll need to set up hardware
- Licensing issues leave any re-release off the table
[No. 11] Tenchu | The Ninja Stealth Pioneer FromSoftware Raised
| Accessibility | Graphics | Brutality | Replay Value | Total Score |
|---|---|---|---|---|
| 52 | 42 | 62 | 68 | 224 |
The Tenchu series is the ninja stealth action franchise FromSoftware helped build. Acquire developed the 1998 original and From published it, and the thing was an instant hit — after which From took the reins on development and publishing itself. The two From-driven highlights are 2003’s PS2 release Tenchu: Wrath of Heaven and the 2009 Wii/PSP entry Tenchu: Shadow Assassins.
The whole game lives or dies on one idea: slip in behind an enemy and execute a stealth kill before he ever knows you’re there. You track sightlines, footsteps and shadows, creep along rooftops, and the split second before a one-hit takedown is a tension nothing else replicates. Get spotted and the difficulty spikes off a cliff, which is exactly why the Brutality score sits at 62 — I’ve lost count of how many runs ended with “flawless stealth for ten minutes, one guard turns around, total wipe.”
Everything here is locked to legacy hardware — PS2, Xbox, Wii — with no digital versions available. If you’re a From fan who wants to trace the roots of the studio’s ninja obsession, hunting down a used copy is absolutely worth the effort.
Tenchu (FromSoftware-Involved Entries): The Specs
| Item | Details |
|---|---|
| Key Release Years | 1998 (original) / 2003 (Wrath of Heaven) / 2009 (Shadow Assassins) |
| From’s Involvement | Tenchu (1998, published) / Wrath of Heaven (2003, published) / Tenchu Z (2006, published, co-developed) / Shadow Assassins (2009, developed) |
| Platforms | PS / PS2 / Xbox / Xbox 360 / PSP / Wii |
| Price | Used market only (roughly 300-1,500 yen) |
| Difficulty | ★★★☆☆ (spikes hard the moment stealth fails) |
- Nothing else feels like landing a clean stealth kill from behind
- Historically important as a founding text of the stealth genre
- Chasing S ranks across every stage gives it serious legs
- No modern-platform option, so getting it running is a project
- The difficulty jump after a blown stealth approach is extreme
[No. 12] O·TO·GI (Otogi: Myth of Demons) | The Xbox’s Buried Japanese Hack-and-Slash Classic
| Accessibility | Graphics | Brutality | Replay Value | Total Score |
|---|---|---|---|---|
| 62 | 40 | 55 | 60 | 217 |
O·TO·GI is an Xbox-exclusive action game FromSoftware developed and published in 2002. It’s set in the Heian period, in a capital city overrun by demons and yokai, and you play as Raiko Minamoto’s retainer Sadamitsu Usui, cutting down monsters across a stylized vision of old Japan. North America and Europe got it in 2003 as OTOGI: Myth of Demons, where it picked up real critical goodwill.
Mechanically it’s action with a hack-and-slash spine: four weapon classes and four schools of magic, and the pleasure is in mowing down waves of enemies with them. Health doubles as “soul” energy you harvest from the environment itself, so attacking and refueling become the same objective. For an early Xbox title, the physics and destruction work blew past the standards of the day — it was the game that made people go, wait, the Xbox can do that?
A sequel, O·TO·GI 2, followed in 2004, and neither game has ever been ported to a modern platform. Xbox backward compatibility (Xbox 360 and Xbox One) will run it, but there is no way to play on PlayStation, PC or Switch. It remains a cult favorite among the hardcore — From’s hidden Japanese-action masterpiece.
O·TO·GI (Otogi: Myth of Demons): The Specs
| Item | Details |
|---|---|
| Release Date | December 5, 2002 (Japan) / August 2003 (North America) |
| Developer / Publisher | FromSoftware |
| Platforms | Xbox (Xbox One backward compatible) |
| Price | Used market only (roughly 500-2,000 yen) |
| Difficulty | ★★★☆☆ |
- A one-of-a-kind setting: Heian-era Japan crossed with yokai folklore
- Xbox One backward compatibility means you can actually play it today
- Historically significant as one of FromSoftware’s early masterworks
- No option at all on PlayStation, PC or Switch
- The visuals are 2002-grade — there’s no pretending they’ve aged well
[No. 13] METAL WOLF CHAOS XD | The President Pilots a Mech, and From’s Madness Is Fully Concentrated
| Accessibility | Graphics | Brutality | Replay Value | Total Score |
|---|---|---|---|---|
| 60 | 45 | 48 | 52 | 205 |
METAL WOLF CHAOS is the mecha action game FromSoftware developed and released in Japan for the Xbox in 2004. The premise is completely unhinged: U.S. President Michael Wilson climbs into a powered suit called Metal Wolf and tears across America to stop a coup staged by his own Vice President, Richard Hawk. It launched as a Japan-only Xbox exclusive, which kicked off one of gaming’s great injustices — the whole world screaming “why does JAPAN get this one?”
In 2019, a partnership with Devolver Digital finally delivered the remaster, METAL WOLF CHAOS XD, on PS4, Xbox One and PC. It added 4K support, proper 16:9 presentation and modernized controls, and at long last the rest of the planet got to play it. The gloriously overcooked English voice acting — “This is Michael Wilson, President of the United States of America!” — lives on as an internet meme to this day.
As a game, it’s a 14-mission stage-clear mech shooter. The weapon loadout variety and the sheer crunch of the destruction effects are genuinely well executed. It’s on the short side, but score attacks and weapon collecting keep pulling you back. This is the single most concentrated dose of FromSoftware lunacy ever bottled, and at 2,050 yen on Steam I’ll say it flat out: nothing in this ranking gives you more per yen.
METAL WOLF CHAOS XD: The Specs
| Item | Details |
|---|---|
| Release Date | August 6, 2019 (XD version) / original 2004 |
| Developer | FromSoftware (XD version: General Arcade) |
| Platforms | PC (Steam) / PS4 / Xbox One |
| Steam Price (standard) | 2,050 yen (as of May 2026) |
| Difficulty | ★★☆☆☆ (mild compared to the Souls games) |
| Mission Count | 14 total |
- The best value in From’s catalog at 2,050 yen on Steam
- A gloriously stupid premise no other game will ever match
- 4K support keeps it comfortable on modern hardware
- It’s short — the campaign runs 5 to 8 hours
- Lowest replay value of all 13 games on this list
New to FromSoftware? Here’s Where to Start on Every Platform
The right first game depends entirely on what hardware you own. Here’s the optimal pick for each one.
| Your Platform | Start Here | Then Play |
|---|---|---|
| PC (Steam) | Elden Ring | ARMORED CORE VI or Dark Souls III |
| PS5 | Elden Ring | Bloodborne or Demon’s Souls |
| PS4 | Elden Ring | ARMORED CORE VI or Bloodborne |
| Nintendo Switch | Dark Souls: Remastered | Nothing else on this list runs on Switch — |
| Xbox Series X|S / One | Elden Ring | ARMORED CORE VI or SEKIRO |
Whatever you’re playing on, the answer is Elden Ring — that’s the only advice a FromSoftware newcomer needs. AC VI is the follow-up I’d push hardest once you’ve rolled credits on Elden Ring. And if mecha action is already your thing, there’s no rule saying you can’t start with AC VI and get to the Souls games later.
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Final Word | Start With Elden Ring. And Play AC VI — It’s a Masterpiece You Can Buy Right Now
That’s all 13 major FromSoftware titles, ranked. Let’s put the whole board back on the table.
| Rank | Title | Total Score | Best For |
|---|---|---|---|
| No. 1 | Elden Ring | 327 | Newcomers to From, open-world fans |
| No. 2 | Dark Souls III | 306 | Post-Elden Ring players, action veterans |
| No. 3 | ARMORED CORE VI | 305 | Mecha lovers, anyone on current hardware |
| No. 4 | Bloodborne | 291 | PS4/PS5 owners, gothic horror fans |
| No. 5 | SEKIRO | 291 | Confident action players, fans of Japanese settings |
| No. 6 | Demon’s Souls (PS5 remake) | 289 | PS5 owners, anyone who wants the origin point |
| No. 7 | Dark Souls: Remastered | 275 | Switch owners, series fans chasing the original |
| No. 8 | Dark Souls II | 272 | Completionists working through the whole series |
| No. 9 | ARMORED CORE: FOR ANSWER | 250 | AC veterans, PS3/Xbox 360 owners |
| No. 10 | Another Century’s Episode | 224 | PS2 owners, Gundam and Macross fans |
| No. 11 | Tenchu | 224 | Legacy hardware owners, ninja stealth fans |
| No. 12 | O·TO·GI (Otogi: Myth of Demons) | 217 | Xbox owners, fans of Japanese-styled action |
| No. 13 | METAL WOLF CHAOS XD | 205 | Lovers of gloriously dumb games, bargain hunters |
If you’ve been avoiding these games because they’re “too hard,” Elden Ring is the one most likely to change your mind. And AC VI delivers a completely different high from the Souls games — the joy of tearing down a boss with a machine you built yourself. If you like mecha, buy it today. Tenchu, O·TO·GI and METAL WOLF CHAOS all take some effort to get running, but playing them drives home just how many wildly different swings FromSoftware has taken over the years.
FromSoftware is not “the studio that makes games where you die.” Souls games, mecha action, ninja stealth, Japanese hack-and-slash, a president in a battle suit — every one of them is built on difficulty that looks unfair and is actually scrupulously fair. There is always a reason you lost. That’s exactly why you reach for the controller again. Across all 13 games, what the Spotgeeks editorial team keeps coming back to is this: the difficulty always exists to be overcome.
Start with Elden Ring, get blindsided by AC VI, break a sweat with Tenchu. The From rabbit hole runs deep.
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Snicker Kitamura
















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