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- When does Psychic Force 2012 launch? Platforms and price
- What 360-degree all-range battle actually meant
- Why the NESiCA x Live build is the base
- A full timeline of every game in the series
- It’s playable at Konami’s TGS 2026 booth
- What’s promising and what’s still unanswered
- Can you play the series on modern hardware?
Let’s get straight to it. Taito’s psychic-powered fighter Psychic Force 2012 is coming to Nintendo Switch, PlayStation 5 and Steam, with a 2027 release window. Cosmo Machia is handling the port, and it’s built on the NESiCA x Live version – the rebalanced arcade build that went live in 2012. Pricing is still unannounced as of September 2026, but playable units are already set up at Konami Digital Entertainment’s booth at Tokyo Game Show 2026 (September 17-21).
Twenty-eight years. That’s how long it has taken Psychic Force 2012, which hit arcades in June 1998, to come back to current hardware in any meaningful form. In the meantime, this series has been almost unbelievably quiet.
I’ll be honest: when I saw the news that the NESiCA x Live version had gone live back in 2012, I figured that was the end of it. Quietly revived on arcade hardware, then quietly gone, unnoticed by anyone. I’ve watched plenty of Taito titles die exactly that way.
And now it’s arriving in 2027, physical Switch release and all. In this article I’ll lay out exactly what has been announced, explain why Psychic Force 2012 occupies such a strange position in fighting game history, and dig into the parts that still give me pause.
*Prices in this article are converted from Japanese yen at ¥154 = US$1 (September 2026 rate).
When does the Psychic Force 2012 port release, and what platforms and price?
It’s slated for 2027 across three platforms – Nintendo Switch, PlayStation 5 and Steam. The price has not been announced.
Here’s everything Cosmo Machia revealed on September 15, 2026, laid out cleanly. The detail that’ll land hardest with collectors: the Switch version isn’t digital-only, with a physical release planned too.
| Detail | Info |
|---|---|
| Title | Psychic Force 2012 |
| Platforms | Nintendo Switch (physical edition available) / PlayStation 5 / Steam |
| Release window | Scheduled for 2027 |
| Price | Unannounced (as of September 2026) |
| Genre | Versus fighting game |
| Players | 1-2 |
| Source build | NESiCA x Live version (launched December 20, 2012) |
| Online features | Online leaderboards supported |
| Copyright | © TAITO CORPORATION |
One thing worth flagging: online versus play has not been confirmed. What’s officially on the record is “versus play” and “online leaderboards” – how head-to-head matches over the internet will be handled is still up in the air. As of September 2026, that’s the single biggest blank on the sheet.
What kind of game was Psychic Force? Breaking down 360-degree all-range battle
It’s a versus fighter where characters fly freely through the air inside a cube-shaped “barrier” arena. There is no ground. That one decision changed everything.
Taito’s official site calls it “the legendary 360-degree all-range battle,” and that’s not marketing hyperbole. Fighting games in the 1990s converged on two lanes: 2D in the Street Fighter II mold, or 3D in the Virtua Fighter mold. What both shared was the assumption that you stand on the ground and face your opponent on a left-right axis.
Psychic Force threw that assumption out entirely. You move through a space with height, width and depth, slinging psychic powers at each other. There are wall-bounce combos where you slam an opponent into the barrier and chase the rebound, a barrier guard that blocks attacks from any direction, and a psycho gauge to manage as fuel for your powers. Firing projectiles costs gauge, and so does blocking, which makes matches feel less like a brawl and more like a war of attrition over resources.
Speaking as someone who still makes the trip to Akihabara once a week, the crowd that gathered around these cabinets was distinct. Less hardcore fighting-game regulars, more people pulled in by the anime-styled cast and setting. Nothing else at the time let you directly control a Shonen Jump-grade psychic showdown as a competitive game.
The main cast and what each Psychiccer can do
The playable characters are “Psychiccers,” espers who each command an element – fire, ice, light, darkness, gravity and more. Here are the headliners.
| Character | Power | Notes |
|---|---|---|
| Burn Griffiths | Fire | The series’ lead protagonist |
| Keith Evans | Ice | Burn’s arch-rival |
| Emilio Michailov | Light | Age 14 |
| Wendy Ryan | Wind | Age 15 |
| Richard Wong | Time | Age 34, the schemer of the cast |
A fire-wielding hero and his ice-wielding nemesis is about as on-the-nose as character design gets. But it worked. Each element translated directly into a different tactical approach: Burn closes the distance and overwhelms you, Keith keeps his spacing and freezes you out. Picking a character meant picking how you were going to fight.
Why does it matter that this port is based on the NESiCA x Live version?
Because the NESiCA x Live version, which launched December 20, 2012, is the final, rebalanced form of the game. This isn’t the 1998 arcade release as-is.
This is the detail most likely to get skipped over in the port coverage, so let me spell it out. The foundation here is not the original 1998 build, and it’s not the Dreamcast home version either. It’s the arcade revision Taito went back and retuned in 2012.
In other words, the starting point is a version already tuned for modern competitive play – fourteen years of accumulated knowledge baked in. From a balance standpoint, you couldn’t ask for a better base.
The flip side is that it leaves the content lineup ambiguous. The NESiCA x Live version was an arcade release, so there’s no guarantee it carries over modes that only existed in the console ports. Whether console-exclusive extras like the “Expand Mode” from the PS1 release of Psychic Force 2 make a comeback is a complete unknown.
What’s the history of the series? Every Psychic Force game listed
From the April 1996 arcade debut through the 2012 NESiCA x Live version, the series produced roughly seven titles across sixteen years. Here’s the precise timeline.
| Title | Hardware | Launch date |
|---|---|---|
| Psychic Force | Arcade | April 1996 |
| Psychic Force EX | Arcade | July 1996 |
| Psychic Force | PlayStation | October 4, 1996 |
| Psychic Force 2012 | Arcade | June 1998 |
| Psychic Force 2012 | Dreamcast | March 4, 1999 |
| Psychic Force 2012 | Windows | 1999 |
| Psychic Force 2 | PlayStation | October 7, 1999 |
| Psychic Force Complete | PlayStation 2 | December 29, 2005 |
| Psychic Force 2012 (NESiCA x Live version) | Arcade | December 20, 2012 |
| Psychic Force 2012 (port) | Switch / PS5 / Steam | Scheduled for 2027 |
The 2005 PS2 release Psychic Force Complete was the definitive package, bundling the original, 2012 and 2012 EX in one box. And then there’s a 22-year console gap between 2005 and 2027. Seeing that stretch expressed as a number really drives home how abnormal the silence has been.
Allow me one personal grievance. A Sega Saturn port of the original was in the works at Game Bank before it was canceled outright. As a guy who has spent his life worshipping the Saturn, that one is still lodged in me like a splinter. If that version had shipped, I think this series’ history would have played out a little differently. …Then again, a twice-divorced man dwelling on what might have been is hardly a first for me.
Can you play Psychic Force 2012 at TGS 2026?
Yes. Playable units of Psychic Force 2012 (TGS Version) are on the show floor at Tokyo Game Show 2026 (September 17-21, 2026), at the Konami Digital Entertainment partner booth.
With the release pushed out to 2027, this demo is very likely the only chance to get hands on the game during 2026. Going playable at the same moment as the announcement also tells you the port is already at a reasonable level of completion. This isn’t the drop-a-teaser-then-vanish-for-years pattern.
The thing to watch is that “TGS Version” label. It’s phrasing that leaves room for the final product to differ, so what you touch on the show floor isn’t necessarily the finished article. Put another way, this is exactly the stage where sending feedback is worth the effort.
What’s good about the Psychic Force 2012 port, and what’s still a concern?
The good: a fully rebalanced final build arriving on all three current platforms. The concern: price, online versus play and the content lineup are all still unannounced.
What’s promising
- Built on the NESiCA x Live version – the 2012 rebalance, the most carefully tuned build in the series, is the foundation
- Three platforms at once – Switch, PS5 and Steam are all covered, so the player base won’t be fragmented
- A physical Switch edition – the first time in 22 years the series lands on a shelf as an actual boxed game
- Online leaderboard support – built with score attack longevity in mind
- Playable right now at TGS 2026 – practically zero lag between the reveal and hands-on time
What still needs answering
- The price is a total blank – not a word announced as of September 2026
- A 2027 release – a year out at minimum, with no month attached yet
- Online versus play is unconfirmed – all that’s been stated is “versus play” and “leaderboards.” For a modern fighting game, this is the lifeline
- The content lineup is murky – since it’s arcade-based, there’s no reading whether console-exclusive modes make it in
- The original Psychic Force’s status is undecided – no word on whether this is a multi-game package like Complete or just 2012 on its own
Bluntly, what’s been announced so far is barely more than the fact that it’s happening at all. But for this particular series, that alone is genuine news. There has been no way to buy it new on a console for 22 years.
Can you play the Psychic Force series on modern hardware? A complete platform-by-platform guide
✅ The verdict
As of September 2026, not a single Psychic Force game is playable on current hardware. None of the seven titles are on a subscription service or sold individually, and none appear in Taito’s retro compilations. Which means the 2027 port will be the one and only legitimate way to play it, 22 years on.
1. Available via subscription or free
Nothing qualifies. Nintendo Switch Online, the PlayStation Plus Classics catalog and Xbox Game Pass all carry zero titles from the series.
| Title | Platform | Price / notes |
|---|---|---|
| None | — | No series title could be confirmed on any subscription service |
2. Available to buy individually
Also nothing. Arcade Archives (standard price $5 each on Switch and PS4) has never covered the series, and there’s no standalone Steam release either.
| Title | Platform | Price / notes |
|---|---|---|
| None (as of September 2026) | — | Absent from both Arcade Archives and standalone Steam listings |
| Psychic Force 2012 (port) | Switch / PS5 / Steam | Scheduled for 2027, price unannounced |
3. Available as a remaster or remake
None exist right now. The series isn’t among the 40 built-in titles on Taito’s EGRET II mini retro console, and it isn’t among the 10 games in the Switch compilation Taito Milestones 3 either.
| Compilation | Platform | Included? |
|---|---|---|
| EGRET II mini | Dedicated mini cabinet | Not included (absent from the 40 built-in titles) |
| Taito Milestones 3 | Nintendo Switch | Not included (absent from the 10 games on offer) |
4. Hard to get hold of on modern hardware
Effectively the entire series lands here. If you want to play today, your only option is to round up the original hardware and secondhand discs. I’ve also noted comparable alternatives where they exist.
| Title | Hardware needed | Alternatives / notes |
|---|---|---|
| Psychic Force (PS version) | PlayStation | Secondhand only. Includes an original story mode based on EX |
| Psychic Force 2012 (DC version) | Dreamcast | Secondhand only. Released March 4, 1999 |
| Psychic Force 2 | PlayStation | Secondhand only. Features the exclusive “Expand Mode” |
| Psychic Force Complete | PlayStation 2 | Secondhand only. Best value of the lot, bundling the original, 2012 and 2012 EX |
| Psychic Force (original, Sega Saturn version) | — | Does not exist; development was canceled |
If you absolutely have to play something right now, the only secondhand pickup worth hunting is the PS2 release of Psychic Force Complete. Three games in one package means you can trace the whole arc of the series from a single disc. That said, once the 2027 port lands, comfortable play on current hardware returns for the first time in 22 years. Unless you’re in a hurry, waiting is the smarter call.
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Psychic Force 2012 port: the bottom line
Let’s run the essentials one more time. Psychic Force 2012 is scheduled for 2027 on Nintendo Switch (with a physical edition), PlayStation 5 and Steam. Cosmo Machia is developing the port, the copyright reads © TAITO CORPORATION, and the base is the NESiCA x Live version that launched December 20, 2012. The price is unannounced as of September 2026, and online leaderboards are supported. Playable TGS Version units are on the floor at Tokyo Game Show 2026 (September 17-21), at the Konami Digital Entertainment partner booth.
And don’t lose sight of this: right now there is no way whatsoever to play this series on current hardware. It’s missing from EGRET II mini and Taito Milestones 3, absent from subscription services, absent from Arcade Archives. The gap has run 22 years since the PS2 Complete package in 2005.
That feeling of hurtling around inside a cubic barrier trading psychic blasts has no substitute. It wasn’t 2D, it wasn’t 3D, it belonged nowhere. And it’s coming back in its final, fully tuned form.
The SpotGeeks editorial team’s read: expectations are high, but there isn’t enough on the table to judge yet. Choosing the NESiCA x Live version as the base is unambiguously the right call. Not the 1998 build, not a console port, but the final tuned revision Taito went back into fourteen years later – on balance alone, that’s the best decision available. Covering all three platforms simultaneously so the player base stays together earns points too. On the other side of the ledger, the three things that actually drive a purchase decision – price, online versus play and content scope – are all still blank. Online play in particular determines the lifespan of a modern fighting game, and until that’s on the record we can’t call this a buy or a wait. This is the phase where you hold out for more information.
After 22 years of silence, the fighting game with no ground beneath it is coming home. For now, isn’t that enough?
* Information in this article is accurate as of September 2026. Pricing, release timing and included content are subject to change.
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